Kenshi
31 ratings
Modular Architecture - Deadcat
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
2.132 MB
Oct 5, 2019 @ 2:31am
1 Change Note ( view )

Subscribe to download
Modular Architecture - Deadcat

In 1 collection by セス (Ѕϵ✝︎ћ)
Kino Kenshi mods
64 items
Description
Modular Architecture is a series of mods aiming to expand the world of Kenshi with edits to existing towns and populations. To minimize overhead and maximize compatibility, only vanilla assets are used and the changes are almost entirely additive, with as little editing of existing structures as possible.

This mod adds a number of buildings and residents to the Cannibal Capital (formerly known as Deadcat) to make it a properly sized settlement.

Some new structures are meant to accommodate the resettling of Deadcat with world state changes, so the Cannibal faction is granted new building replacement entries to keep them from looking too civil (smashed crates, farms convert to cannibal tents, etc).

This mod does not make changes to world states or resident lists - for Deadcat to be properly resettled, you must use another mod.

Please leave any feedback you have and report any bugs you may encounter.

Mod Links:

Kenshi Kaizo: A large mod (with many world state changes) that allows Deadcat to be rebuilt.
Kaizo Patch - Modular Architecture - Deadcat: Provides compatibility between the two mods.
4 Comments
AWL77 Aug 28, 2023 @ 4:57pm 
i wonder if this mod with other world state mod like living world and reactive world or this mod only work for kenshi kaizo ?
Thundercraft Sep 19, 2022 @ 10:31am 
I don't suppose this mod is compatible with Deadcat Expanded , is it?

That mod adds new Deadcat towns and adds Town militia for all deadcat towns, which I would be surprised if it overlaps with this mod. But it also (a) adds new shops, (b) "upgrades" the bars and barkeeps, and (c) expands on the inhabitants.
セス (Ѕϵ✝︎ћ)  [author] Oct 19, 2019 @ 11:47pm 
I don't think there's a way to manually assign prerequisites, but if you modify any item that was added by another mod, then the active mod gains a dependency.
Kaiser Zero Oct 16, 2019 @ 8:48pm 
Thanks for this. How do you make a mod that connects to another like this? Are there any tutorial for it?