Stellaris

Stellaris

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Independent Colonies
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Sep 25, 2019 @ 3:20am
Apr 21, 2021 @ 2:19pm
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Independent Colonies

Description
Independent Colonies

Updated to 3.0!

I am of the opinion that not all of your species should sit idly by and let you have all the fun at the galactic stage. Every typical empire is likely to have some sort of discontent, and when things get large people can slip out and found their own country, with their rules, their black jack etc.

This mod is made due to my want for something like this and the only similar mod being un updated since last year.

With independant colonies, members of your primary species at certain population thresholds will embark and settle upon nearby worlds, creating countries of their own choosing, whether this is for their parent or because they disagree! these minor players on the galactic stage are there to add flavour, serve as speed bumps and provide border countries.

Note this mod is bare bones, the colonies currently spawn and have opinion modifiers, no events and other interactions currently happen

Independent colonies works best in my experience in larger galaxies and less nations.

Mod includes:-

Randomly spawning minor countries from non-gestalt empires at determined pop levels to a random delay
Potential for a machine empire to spawn or hive mind to generate with each migration!

The countries spawn with a fleet and hefty stockpiles of resources.

Includes a selector for tuning of occurence of independent colonial expeditions to your taste.


I have encountered no crashes in the latest version but that doesn't mean there isn't any. If you find some let me know and i'll investigate. An Error log reading would be of help.




Changelog:-

22/4/2021

Updated to 3.0 Nemesis compatability.

Fixed an outstanding bug where occasionally the pop selector would fire last and not first in the independent creation process.

Fixed a bug where if multiple countries fired their independent expeditions at the same time the species pops could be accidentally switched up.

3/11/2020

Updated to 2.8

Fixed a bug with machine empires spawning from robots having no empire name or ethics.




18/03/2020

Updated for 2.6 compatability

Added placeholder independent origins for independents.

Pushed through code reduction, hopefully it won't have too many adverse effects.

Fixed bugs that pertain with the game trying to pick a pop from a colonising planet that obviously does not have pops.
Prevented independent from elevating a presapient to lead their expedition.

5/11/2019

Updated selection criteria of pops.

Added the possibility of machine empires and hive minds to spawn from a regular empire.
- Hive minds have a 1% chance to spawn instead of a regular independent.
- Machine empires will spawn if a mechanical pop is selected as the founder, providing the nation hasn't researched synthetics
- Synths will spawn as a regular empire as they have progressed beyond centralised coding and are each sentient.


16/10/2019

Added on game start a menu to select preference for independent spawning pop levels.
options are :-
1. Default = 35/100/200/400
2. Off
3. Rapid = 20/40/80/160/320/640/1280
4. High = 30/70/120/180/250
5. Low = 50/250/600
6. Glacial = 100/400
7. Fill the galaxy = The entire galaxy within the first year will be populated with empires on every available planet.

Altered how the species are chose for independents. Species is now, randomly chosen from viable species within the empire, then colonising pops are randomised (to a point) from the species present within the spawning empire.
Xenophobes will only spawn using the initial chosen species and no aliens will generate for such an independent.


01/10/2019

Changed pop triggers from 30/70/120/180/250 to 35/100/200/400 to keep explosive amounts of small nations from occuring... hopefully
Time from Trigger on all migrations is now 5-25 years
Disallowed independents from spawning on Ringworlds, Relic Worlds, Ecumenopoli, Hive worlds and Machine worlds.
Added a check to avoid spawning in precursor systems


2.3 version
https://steamcommunity.com/sharedfiles/filedetails/?id=1891170329
Popular Discussions View All (1)
2
Oct 13, 2019 @ 11:42pm
Balance
Needle_Fingers
207 Comments
The Librarian Mar 23 @ 3:50am 
Basically, Elite Dangerous independent factions.
Needle_Fingers  [author] Feb 7, 2023 @ 4:55am 
i just launched stellaris on the latest patch with only my mod activated and it still seems to work fine. fill the galaxy filled up pretty quickly and nothing crashed that i saw.
tilarium Feb 6, 2023 @ 8:56pm 
Start a game with just this mod. If the game loads then you have a mod conflict or another mod is broken.
Dioneh7818 Feb 6, 2023 @ 5:26pm 
I'm not exactly sure my game keeps crashing and it's the only other mod I have the says its outdated except for the machine shipset, but I'm like 17 so I'm not really sure how i'd troubleshoot for that.
Needle_Fingers  [author] Feb 3, 2023 @ 5:03pm 
Not actively, life has drained every ounce of free time i once had. Is the mod broken?
Dioneh7818 Feb 1, 2023 @ 1:55pm 
Are you still maintaining this mod?
Needle_Fingers  [author] Oct 1, 2021 @ 6:25pm 
it's something i've been meaning to do for a while now. i was going to try and update my mod once i've satisfied myself with my achievement hunting progress. i'll see about setting a minimum to like 40 or 50% habitability and getting them to make their own crappy habitats. but that'll not be for a littlewhile yet
Duke Flapjack Oct 1, 2021 @ 5:53pm 
I love the concept of this mod, but I see one big problem with it: it doesn't take habitability into account. I just had the rat-relic world spawn and pretty much immediately it got taken over by High King Arcann and his royal band of miscreants. This wouldn't be a particularly big deal, but my race is *highly* allergic to any habitat that's not artificial (due to the Dyson Swarm mod's "Void Dweller" trait) and is probably looking at a 10% habitability at MAX. Is there any way of making it so that the event only fires if habitability is above a certain point? It would make considerably more sense.
Gryphon Jul 6, 2021 @ 5:52am 
How to make it so that it only spawn for player empire?
DouDou39 Apr 22, 2021 @ 12:53am 
Thanks ;-)