Stonehearth

Stonehearth

143 ratings
The Coast & Serene League
   
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12.743 MB
Sep 28, 2019 @ 5:17am
Feb 11 @ 8:42am
11 Change Notes ( view )

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The Coast & Serene League

Description
February 2024 Update (1.0.9) is compatible with ACE 0.9.6

IMPORTANT: updates to Steam release and master branch on GitLab are halted for now due to upcoming ACE changes which make it impossible to have the support working for both stable and unstable ACE versions. Steam/master branch will work with stable ACE release while GitLab dev branch is updated to the latest ACE unstable - choose the right branch based on ACE version you're using! Next Steam/stable update will most probably come shortly after Steam/stable ACE is updated.
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Cross-link to GitLab repository: https://gitlab.com/PawelMalecki/serene_league
Suggested background music for the kingdom: https://open.spotify.com/playlist/5r1UfNJ5D0y0shLOk6IoTS
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Adds the Coast biome which tries to mimic rocky coasts of the Mediterranean Sea and Serene League kingdom which now is still early W.I.P resking of the Ascendancy.

Hacky tip: the game generates ores away from your starting location but for the first day no hostile mobs spawn. As the height of terrain steps is a challenge itself consider chosing starting location away from the desired one and moving the camp immediately after.

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NOTE: Please post bug reports in dedicated Steam Group Chat ( https://s.team/chat/RCtoBN60 ) or as a new discussion thread instead of writing a comment (this will also make it easier for me to get information how to reproduce the bug).

[ko-fi.com]
pssssst...
if you like my creations consider buying me a cup of something warm at ko-fi[ko-fi.com]
As a tea-fuelled person I'd be more than grateful!

My old (no longer maintained) modding page at SH Discourse: https://discourse.stonehearth.net/t/pawels-mod-corner-autoharvest-biome-crops-lostems-others/26504
Popular Discussions View All (2)
2
Sep 27, 2020 @ 4:33pm
So... How is this mod doing ?
Sir David
0
Sep 4, 2023 @ 2:08pm
Invisible Plaster Bed
[GER]ZeroTronix
47 Comments
!-Blokkemessi-! Mar 15 @ 9:04am 
Hey, Pawel. Would love to see an update for this!
Jolarr Mar 6 @ 11:03am 
I start over VERY frequently, my mod list is always in flux; I used your mod years ago around when it first dropped and the farthest I have ever played into a campaign/settlement was on this map. Beautiful biome. Lovely aesthetics, wonderful terrain generation. I am tickled pink to see this updated again, thank you for your awesome contribution to this community!
Panchito Mágico Dec 21, 2023 @ 6:16pm 
Updated or abandoned?
Jake the Syndicalist May 25, 2023 @ 10:12am 
Is ACE 9.6 supported?
Sayptie Jan 22, 2023 @ 10:09am 
Hello, just wanted to thanks you for the work, i've been anjoying playing the serene league recently. But I got one bug that make the plaster bed disapear while a Hearthling sleep in it. But really no big deal ^^
Pawel Malecki  [author] Mar 21, 2022 @ 8:28am 
@Deamon Trooper: logs are not a bug, it's intentional. I don't think adding new wood types is necessary.
All the other stuff will be fixed this or next week.
Daemon Trooper Mar 21, 2022 @ 3:42am 
Sugar Cane seed is invisible (the crop is fine).
Harvesting a pile of clay gives plaster instead.
Added flowers aren't considered by the planters.
"Cypress" is giving Juniper logs and the Mediterranean "Stone Pine" is giving the base mountainous Stone Pine logs.
Ulrich Humsk Oct 4, 2021 @ 10:19am 
Have found that celeriacs does not count as vegetable is this intentional?
Ulrich Humsk Oct 2, 2021 @ 4:05am 
A interesting interaction between ACE end your mod has been found.
The flower fields in ace is only meant as decorative,
yet the flowers from your mod is harvestet by the farmer in such a case.
The growing of herbs / usable flowers should be through the herbalist planters...
thaipuff288 Jun 12, 2021 @ 10:06am 
Your Daisy flower cannot grow in Herbalist pot please fix this.