Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Better Diplomacy
   
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Tags: mod, campaign
File Size
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180.559 KB
Sep 17, 2019 @ 4:51pm
Mar 20, 2021 @ 2:45pm
15 Change Notes ( view )

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Better Diplomacy

In 1 collection by DonkeyWorld
DonkeyWorld's Optimal Mods for Choice + Immersion
3 items
Description
Better Diplomacy fine tunes the balance between the AI acting in a predictable, understandable matter while still retaining the capability to surprise the player. The end goal is an experience that resembles the depth of the Europa Universalis IV and Galactic Civilizations II but in a Total War game.

Features:
  • Long Term Deals Encouraged - NAP, Military Access, Coalition, Alliances, Vassals, and Trade worth less upfront but more the longer you have them now. Comes with longer treachery timer before declaring war scaled with treaty type.
  • Warmongering Discouraged - declaring war annoys target + their friends more (but you're penalized less by friends of aggressor when declared war ON)
  • More Coalitions - Reduced/remove main threat penalty for creating new coalitions (not for inviting new members or transitioning to alliance)
  • Proximity Intelligence - Far away enemies are more likely to sue for peace, not less likely. Factions more likely to opt for war against nearby factions than distant ones.
  • Fight for Independence - Factions more likely to declare independence when supported by a militarily strong faction
  • Vassals - harder to coerce into, easier to talk into when they're weak + you have good relations
  • Territory Buying - territories are more expensive to purchase from AI, primarily when they own the commandery's city and/or it produces food while they're in a shortage
  • Vassal Treachery Fix - Fixes most/all instances where defending a vassal would incur treachery. (Removed after 1.4 due to crashing - hopefully CA got it fixed this time.)
For the full change list check the discussion thread.

Support the Development of Better Diplomacy
I'm now accepting donations for Better Diplomacy, Dynamic Campaign+, and Guanxi Overhaul. Supporting any of my mods ultimately allows me to focus more time to modding in general so if you do have the means, I certainly appreciate it.

[www.patreon.com]

Join the public Discord to discuss Better Diplomacy and my other mods.[discord.gg]

Rating this mod and marking it as a favorite will also help!

Compatibility
You can use this mid-campaign, but may incur some surprising penalties depending on how you acted. It can be removed just as easily though so no worries. There's no specific English text in this mod. It is all language compatible.

Try my other mods to maximize immersion, game logic, and campaign dynamism:
Dynamic Campaign+ - Splits the Han empire in the main campaign, increases the maximum potential threat of minor and major factions, and adds new unique benefits to the five minister positions.
Guanxi Overhaul - Enhanced Relationships, Events, and Stories - Adds around 1,000 trait-driven events (including banquets) that greatly impact how generals form friendships/rivalries and brings the Guanxi relationship system to life. You'll care a lot more about all of your generals with this mod, even the generics.
Popular Discussions View All (1)
20
Oct 12, 2019 @ 2:19pm
Better Diplomacy Change Log
DonkeyWorld
137 Comments
ceifador Nov 19, 2023 @ 4:50pm 
bro Is it possible to create a mod to remove map traffic or sea boats from trade routes? and an older computer (my case) demands a lot from the machine in the late game
LuisAlaguna92 Aug 6, 2023 @ 1:47pm 
@Obelus, I checked and the game does not fail to load, but I'm not sure if that mod overrides this mod. I put this mod bottom to the TROM + TUP mod.

@DonkeyWorld "Vassal Treachery Fix - Fixes most/all instances where defending a vassal would incur treachery. (Removed after 1.4 due to crashing - hopefully CA got it fixed this time.)", finally, was this fixed? I wonder.
LuisAlaguna92 Aug 4, 2023 @ 3:25am 
@Obelus, I checked and the game does not fail to load, but I'm not sure if that mod overrides this mod. I put this mod bottom to the TROM + TUP mod.
Obelus Jul 24, 2023 @ 5:28pm 
Does this work with TROM + TUP?
Qel Mar 26, 2023 @ 2:00pm 
Works with radious and Wu?
LuisAlaguna92 Jan 28, 2023 @ 1:47am 
A lot of questions, and a few answers, are you included in any MOD Discord server author guy?
Riekopo Jan 22, 2023 @ 2:22pm 
Is this compatible with the bugfix mod?
profile_name Jan 15, 2023 @ 6:06pm 
Hi, sorry to ask this off-topic but I couldn't find anything at all anywhere; I was wondering if there's a mod that rebalances the Mandate of Heaven start for Han factions? Or am I just a bad player? (I've beaten 190 start on normal/normal as both Cao Cao and Sun Jian). Every game on normal/normal MoH, YT faction eventually takes more than 60 cities (right now they are at 68).
DonkeyWorld  [author] Jan 3, 2023 @ 9:34am 
I think it got fixed and then unfixed and finally fixed again? But I'm honestly not sure at this point.
Riekopo Jan 2, 2023 @ 3:04am 
Vassal Treachery Fix - Fixes most/all instances where defending a vassal would incur treachery. (Removed after 1.4 due to crashing - hopefully CA got it fixed this time.)

Was this ever fixed?