Kenshi
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Better Combat
   
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1.192 MB
Sep 8, 2019 @ 12:46am
Sep 10, 2019 @ 9:03pm
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Better Combat

Description
(Keep this high on loading order if you have any other mods that mess with vanilla moves)

Don't get this mod if you use mods that make special skeletons which I don't have a patch for. KLR-M Skeletons is an example of the only mod I have made a patch so far for as it adds actually edited skeletons which aren't supported by base kenshi races which I have to make an animation file that attaches to their race to work. If anyone experiences animations not working, this is the reason why. I've hand-made and custom tested every ability to make sure they work well together with other skills and vanilla ones for martial arts and polearms and I can assure it will improve gameplay.

-------------------- Martial Arts --------------------

High Kick - 10 Martial Arts - Requires less than 50% encumbrance. Can only strike up to two people. (Replaces low kick the level 5 move-)

Karate Kick - 20 Martial Arts - Requires less than 50% encumbrance. Can hit everyone near strike point. (Replaces high kick at level 20)

Herculean Kick - 45 Martial Arts - (Replaces karate kick at level 45)

Double Tiger Palm Strike - 60 Martial Arts - Hits twice with one thrust and hits everything in strike point. (Replaces level 15 palm strike once you get level 60)

Bull Rush - 75 Martial Arts (Replaces Jump Kick once unlocked)

Chi Blast - 60 Martial Arts - 70 Martial Arts - 80 Martial Arts - 90 Martial Arts - 100 Martial Arts - A ranged strike which can be used at farther ranges with more powerful strikes for every milestone you get stronger. (Uses the palm strike animation of the skill that double tiger palm strike replaces.)

60 MA Chi Blast has about the range of a jump kick which is 1/3 the ghost strike range (10 range and it's +5 per 10 MA). 90 MA Chi Blast is equivalent to the mega kick and 100 MA goes a little beyond that. A level 100 MA chi blast range is a little bit less than the ghost strike (ghost strike has 33 range, 100 MA chi blast has 30) range except ghost strike is an engage that moves you while chi blasts don't move you.

Ghost Strike - 90 Martial Arts - Requires 0% encumbrance. Can hit everyone near strike point. (Replaces bull rush once unlocked)

-------------------- Polearms --------------------

Double Stab - 25 Polearm

Soaring Dragon Thrust - 50 Polearm

Tail Spin (Can do a partial to full spin depending on need to block) (AOE Spin around player which polearm should have but kenshi devs didn't add) - 70 Polearm

----

Version 1 (Added a strong but poor form high kick for level 10 MA). (Short range and hits up to two targets)

Version 2 (Ghost Strike. Replaces bull rush at lvl 90) (A much farther engage skill. You can hit and run as a martial artist, get in and do serious damage in an instant with an extremely hard to block end-game MA skill. Of course you can still get staggered and wooped but for those who have 80 MA I assume you have high toughness to begin with.)

Version 3 (Added a good form karate kick at level 20 Martial Arts, replaces high kick once you unlock it.)

Version 4 (Added double tiger palm strike at 60 MA which replaces the lvl 15 MA palm strike)

(Version 4 - Fixed skeleton issues regarding males)

(Version 5 - Added Bull Rush)

(Version 6 - Added Chi Blast - This uses the same animation as double tiger palm strike)

(Version 7 - Made balance and chance changes so more skills are used often (higher variety chance))

(Version 8 - Added Herculean Kick and more balancing)

(Version 9 - Adds Leaping Fist)

(Version 10 - Made polearm category)

(Version 11 - Two polearm moves)

(Version 12 - Added polearm spin move)

Feel free to add in comments some martial arts moves that you guys would like to see as long as they fit in the skillsets.

Check out my discord for this mod, https://discord.gg/7atkjSY. It will motivate me greatly if people join to talk about suggestions or current gameplay.

In version 7, this mod now adds a "Hidden Master", who can be found in towns with custom dialogue as a recruitable. If you'd like to recruit him, he is 100,000 cats with stats that are randomized from 35 to 65. He/She spawns as a greenlander, skeleton, or hive soldier with a 70% chance to be a greenlander human, and 15% chance for either skeleton or hive soldier.

Using a leather armor crafting bench if you researched it (needs tech level 2), you can craft thicker martial artist bindings which are more effective than regular ones you can find in-game.

https://steamcommunity.com/sharedfiles/filedetails/?id=747189913 Check out this patch for KLR-M skeletons if you use it!
13 Comments
嬲妮木槿 Jun 22, 2021 @ 2:02am 
great mod
fatloser Apr 24, 2020 @ 6:35am 
does this work with martial artist allways attack mod?
Leylin  [author] Feb 4, 2020 @ 6:24pm 
@комиссар Iskuu, this issue only happens if you have a mod that adds new custom skeleton files. You can edit my mod privately to account for the skeletons of the mods that add these yourself. I don't mind :) I haven't updated this mod in quite a few months but I still use it in my day to day gameplay and it still works.
Iskuu Jan 31, 2020 @ 11:26pm 
This stopped working, MA guys just stand there now, twitching.
JaaaZz Jan 24, 2020 @ 11:42am 
Is it possible to add a video with all the moves? :O
TTV & YT @ ToiLanh Sep 27, 2019 @ 5:23pm 
ah cool :0 i was thinking of that leylin too but coiling dragon seemed more popular
Leylin  [author] Sep 23, 2019 @ 9:36am 
and yes I followed coiling dragon as they translated it but my name is leylin from WMW
Leylin  [author] Sep 23, 2019 @ 9:35am 
This does not conflict with moves added by other mods
TTV & YT @ ToiLanh Sep 15, 2019 @ 2:14pm 
A fellow fan of "coiling dragon"?
Iskuu Sep 15, 2019 @ 6:46am 
Does this conflict with moves added by other mods, like the polearm skills added by Military Craft?