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Make the AI Terraform Again
File Size
0.003 MB
Aug 8 @ 1:38am
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Make the AI Terraform Again

Currently, in Stellaris 2.3.3, the weight of all terraforming projects, except those from tomb worlds or to gaia worlds, are set to zero. This means the AI will never do those.

Glavius' AI includes some code for terraforming, but for some reason the event is not called on.
Starnet does not include any code for terraforming.
OMG I discovered a hole in the modding market!

This mod aims to fill it. It expands on the code that was present in Glavius and succeeds in getting the AI to terraform again. Countries with an organic main species will terraform planet to their climate preference, if they do not have any other species, able to colonize, that prefers living in that climate.

This minimod can be used on vanilla, or should be a perfect accessory to the AI mods mentioned above.
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Lyserus Aug 15 @ 11:48pm 
I wonder if this will finally prevent AI from over-genetic-modifying and have a sub race for each planet
Syntax Aug 14 @ 8:51am 
do I need a new game for this to work, and will it work with planet diversity? Many Thanks
TechSY730 Aug 14 @ 7:32am 
Re: PD + New Worlds, there is alternate version of the mod I posted that also supports New Worlds:
.Del Aug 13 @ 8:08pm 
@Malrama Sorry, there wasn't anything written in the description if it was compatible with PD in the first place. Can't be blind about something that doesn't even exist. The comments below mine is only regarding P.D+New World, not P.D itself.
Maniac  [author] Aug 13 @ 4:07pm 
Ah, so there already exists a terraforming mod for the Planetary Diversity players. Awesome! :-D

Of course you can use ideas from this mod. Having looked at your mod, I'd say the difference is: in my mod planets will be terraformed to the climate of the founder species, while in your mod there's an equal chance for them to be terraformed to the climate of any valid species in your empire.
TechSY730 Aug 13 @ 2:28pm 
Hey, I maintain a mod where we work with applying and expanding the groundwork done by Glavius to work with all planet types added by Planetary Diversity:

However, in doing so, I have made a lot of tweaks to the weight system as well as the survey pops event. If you are interested, you can use any of the changes we have done.
Also, may I have permission to get ideas from anything you have done in this mod?
Knapp Aug 13 @ 8:28am 
I wish the base game had a mode where if you reduced the number of habitable planets present, it increased the number of terraforming candidates (like Mars) present in the game to suit.
Maniac  [author] Aug 13 @ 3:36am 
Oh wait, perhaps my different experience (not with frequency of migration pacts but with frequency of different-species leaders) is because in my personal mod I changed the define to reduce the likelihood minority pops are chosen as the next growing pop.
Maniac  [author] Aug 13 @ 2:52am 
Weird. How do you define "midgame" though? In order to be competitive with humans, they should sign migration pacts as soon as possible. Signing one in 2300 won't do much for instance.
The Mind Castle Aug 13 @ 1:39am 
@Maniac actually, I see my AIs sign migration treaties all the time, to the point that by mid-game years at least half of the empires have a ruler that is not of their native species. It is actually quite annoying, and I'm not even using any AI mod.