Stellaris

Stellaris

99 ratings
Stellar Abundance
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
139.879 KB
Jul 6, 2019 @ 2:36pm
Feb 3 @ 7:19pm
8 Change Notes ( view )

Subscribe to download
Stellar Abundance

In 1 collection by Lady Korine
Main Playset
26 items
Description
Version 3.14.x

This mod significantly increases all orbital deposits by lowering the chance for a null drop, and increasing all yields. Space will now be filled with plentiful resources, as is the case in reality. Asteroids, barren worlds, gas giants, stars, all of it is yours for rampant exploitation! Nearly every planet will have something of value, and all stars will always have something useful.

Null Weight dropped from 100 to 20.
All star classes and black holes are excluded from null drops.

Base Orbital Deposit changes:
I went through line by line and changed the spawn amount for every orbital deposit by a flat amount, detailed below.

Mineral and Energy deposits +2
Alloys, Trade Value : +2
Advanced resources: +1
Rare resources, Social, Physics, Engineering: +1

Changes:
Updated codebase to reflect changes Paradox has made to orbital deposits since I first wrote this mod.

Added support for Ancient Relics, Astral Planes, and Distant Stars orbital deposits, keeping in step with the other changes I've done to advanced resources.

Fixed an issue I had with the original update.

Discovered incompatibility with Real Space, due to editing the same files. While Real Space does not mess with null deposits, it does mess with other orbital deposits.
64 Comments
numa.ec May 26 @ 5:17am 
Anyone knows if it works in 4.0?
Commissar BS Feb 4 @ 5:56pm 
How did I never find this before? This is excellent
Lady Korine  [author] Mar 13, 2024 @ 8:28pm 
Hey thanks Dominator for the sleuthing on that. I'll see about updating with those changes.
Dominus Mar 11, 2024 @ 2:31pm 
In the abundant_rare_resources text document I should've added. The file location is for anyone who wants to fix it asap. It really is as simple as changing the numbers from 0.5 to 0 :Gifting:
Dominus Mar 11, 2024 @ 2:28pm 
Hey I probably forgot to add but I found the solution to the problem I listed 9 months ago. I found that the weight of d_exotic_gases_3 is 0.5 instead 0 compared to the likes of d_volatile_motes_3 or d_rare_crystals_3. I changed it to 0 and it solved the issue immediately. The mod still works just as fine otherwise.
I found the file in
Steam\steamapps\workshop\content\281990\1794603970\common\deposits
Nikonastra Dec 1, 2023 @ 8:25am 
i believe lowering the drop amount just a tick would be fine, an abundance of spots where they are obtainable isnt the issue so much as the shear volume of them. also, possibly upping the amounts of motes/crystals by like 10% may help bridge the difference in addition to a cut on the gasses?
Lady Korine  [author] Nov 30, 2023 @ 9:15pm 
I think I've figured out why so many exotic gasses are getting dropped. They are dropping on stars pretty frequently and in pretty high quantities. I think eliminating them from stars or lowering the drop amount would bring exotic gasses in line with motes and crystals.
Lady Korine  [author] Nov 19, 2023 @ 7:08pm 
@Dominator - Its been a long time since I actually modded Stellaris, but if I remember correctly I commented the code so it should be simple enough to pull it out and tweak things.

In theory, you could actually reduce the deposit amounts back to vanilla and just keep the null weight at 20 and still get plenty of resources. I documented in the description what I changed everything to. It's a very simple mod under the hood, which is why it has continued to work for so long without me updating it.

I'm setting up for another playthrough so I'll pay attention to what my mod's doing and I'll post an update if I think its needed.
Dominus Jun 5, 2023 @ 9:03pm 
Mod works well even on 3.8, only real problem I'm encountering is the sheer number of exotic gas deposits spawning. More than is reasonable as I see exotic gases spawn on celestial bodies that they really shouldn't (Deposit of 3-4 Exotic gases for Black Holes, Neutron Stars / Pulsars, Asteroids, non Toxic/Gas Giants, etc.)

If possible could this be tweaked? Before midgame I can get up to at least +200 exotic gases compared to the other Strategic Resources and it's quite absurd. TY
Nikonastra May 10, 2023 @ 5:08am 
as far as i can tell, this mod has been working correctly since ~2.6.X, ive been using it for years. personally, id like mineral deposits to be very slightly lower, as unless im rushing tech as a gestalt, i often end up in a state of +500-1000 minerals up until the later part of endgame, i just dont have the throughput to burn through that much minerals. i never even bother making a mineral planet unless i get multiple stacking bonuses due to other mods.
but for anyone coming later down the line, this works just fine. your starting sector is stacked numbers wise because your economy needs a jump start, thats normal typically.