Stellaris

Stellaris

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Stellar Abundance
 
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0.004 MB
Jul 6 @ 2:36pm
Jul 13 @ 4:23pm
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Stellar Abundance

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Description
This mod significantly increases all orbital deposits by lowering the chance for a null drop, and increasing all yields. Space will now be filled with plentiful resources, as is the case in reality. Asteroids, barren worlds, gas giants, stars, all of it is yours for rampant exploitation! Nearly every planet will have something of value, and all stars will always have something useful.

Null Weight dropped from 100 to 20.
All star classes and black holes are excluded from null drops.

Base Orbital Deposit changes:
I went through line by line and changed the spawn amount for every orbital deposit by a flat amount, detailed below.

Mineral and Energy deposits +4
Alloys, Trade Value, Physics, Social, Engineering deposits: +3
Advanced resources: +2
Rare resources: +1
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10 Comments
hamster113 2 hours ago 
@♥ Laylae Catmom ♥

It is because alphamod also mods vanilla deposits and it overrides this mod.
♥ Laylae Catmom ♥ 3 hours ago 
it seems this doesnt work with alphamod
Lady Korine  [author] Jul 15 @ 7:22pm 
I love tea, especially unsweetened black tea! :)
Memekip The Meme Machine Jul 15 @ 1:46pm 
me, a british boi who found this mod: wELP LOOKS LIKE ITS TIME TO DO SOMETHING THAT BRITAIN DID HUNDREDS OF YEARS AGO (btw just because im british DOES NOT mean that i like tea)
captainradish Jul 13 @ 9:10pm 
This works well for the extremely rare habitable planet playstyle I prefer. Great!
Lady Korine  [author] Jul 13 @ 3:40pm 
@thunder175 - If you would like to change the research values yourself you are more than welcome to! It's very easy to do so, just a little time consuming (maybe 5-10 mins). If you need instructions on how to do it, friend me and I'll walk you through it!
hamster113 Jul 13 @ 6:08am 
This mod might seem off-balanced at first look. In fact, this mod actually improves balance of game by reducing excessive reliance on heavily developed planets, meaning that War mechanic being very interesting and actually enjoyable.
thunder175 Jul 9 @ 8:12am 
I really enjoy this mod. It might seem a little OP to have star systems producing 20 energy and minerals, but even with enhanced AI the computer controlled empires behave much better with this mod and are actually able to keep their economies alive. Plus its nice to actually develop a growth plan for your planets rather than always being on the edge of economic ruin. Also nice to actually have to ensure you build resource silos for a change.

I think my only negative if I can call it that is the upgrade in physics, society, and engineering points. For slower progression play-thrus (3x and up) the additional research points greatly accelerate tech development. Maybe fork the mod into a version just focusing on resources and excluding research points?
Lady Korine  [author] Jul 9 @ 12:05am 
I hadn't heard of Real Space till now. I downloaded and looked at the source code. The Null Drop chance doesn't appear to be altered by that mod, but orbital deposits are. So there could be some potential conflicts, but overall drops should be more abundant still if you use this with Real Space. I don't plan on using it any time soon, so feel free to give it a try and post your results here!
Dr. Jack Bright Jul 8 @ 8:20am 
Realspace compatible?