Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

113 ratings
Havie Improved Buildings
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, campaign
File Size
Posted
Updated
1.167 MB
Jul 4, 2019 @ 8:10am
Sep 5, 2020 @ 6:23am
15 Change Notes ( view )

Subscribe to download
Havie Improved Buildings

In 1 collection by Havie
[Havies Mods] Overhaul Collection
26 items
Description
You can ignore the launcher warnings about being up to date , and test yourself if its working before commenting.

Description:

This is the start of a rework to some of the building chains,

right now biggest changes are to the military ones aside from a few other changes to some others.

Garrison line:
Now each tier adds a different upgraded garrison,
the city line adds more defensive infantry/archers
the patrol line adds more cav/assault troops
the cav one adds all cav

the garrision city line adds more catapults to wall defense
the patrol line slows enemy movement in region

Blacksmith:
This now adds starting ranks to local units
a bit of base income from industry (thinking of doing -% industry because of WuXin fire melts metal but held off)
Working on getting these to produce ancilarries like in vanilla craftsmen line

Conscription:
Removed starting ranks,
added little base replenish
adds bonus exp per season to troops

minor reworking for the custom CaoCao/Dong line, dont recall if i changed Ma Teng


Confucian Temples:
Adds +1 PO to first two tiers

Metal labor camp line now adds slight PO bonus

+1 satisfaction has been added to each of the following to correspond with their WuXing types,
this will correlate later as more important as I am working on a more challenging dynamic officer satisfaction mod

Labour
Grain Storage
Schools
Military Infrastructure
Confucian Temples

2/20/2020
Made it so granary chain keeps its +reserve effects on damaged, so AI doesnt ruin you on 1 siege end turn
Attempted to add a new effect scope where granary will decrease siege effectiveness of enemy armies in province. Wasnt a vanilla key, so may or may not work. Hard to test and I dont have the time (its the thought that counts :-) )

3/19/20
Added Corruption to markets,
Trying a new rework to the admin line:
--changed from flat peasantry to % peasantry
--via inspiration from Pikamans building mod, added +% food increase as well
Found a bugg with higher tier schools adding exp to armies not characters. fixed now

dont use with eight princes - garrison had to be deleted as they were applying to AWB for some unknown reason

NOTE:
As with all my mods- they are best used in conjunction for optimal results / balancing
Please check out my others here
https://steamcommunity.com/sharedfiles/filedetails/?id=1791698012

REUSE:
My mods are available for other modders to reuse in their own mods if
1) Credit is given and linked back to this mod
2) Any tables I made are not renamed inside the pack
Failure to do so may result in unwanted consequences
57 Comments
Double A Jan 18, 2022 @ 5:36pm 
Ah, unfortunate. Really enjoying this otherwise, thanks for putting the time in to make it and reply.
Havie  [author] Jan 18, 2022 @ 5:16pm 
I think thats because the regions were updated in one of the last patches, aka adding XU provinces and gates etc, so some of this data could be stale.
Double A Jan 18, 2022 @ 2:54pm 
I just tested it in 190 as shi xie with my normal load order and again with only this. The fishing village garrison did not change at T3 even though a farm garrison did.
Double A Jan 18, 2022 @ 11:24am 
I tried this in AWB and built a T3 port. The info box says 22 unit garrison but the garrison was unchanged from T2.
Pennlocke Nov 9, 2020 @ 1:51pm 
@Havie
In regards to the Grain Storage chain, the first three tiers (Grain Depot on down) and their effects function fine. The 4th and 5th tiers seem to have the food distribution effect again for adjacent commanderies (I noticed the wording in gray about adjacent commanderies has disappeared as well):

Ex. Food consumption in an adjacent commandery goes down from -16 to -13.

However, there seems to be a bug when it comes to the numerical indicator underneath the commandery that built the 4th and 5th tiers. The consumption goes up rather than down:

Ex. from Grain Depot -14 to Granary -16.

Everything seems to reflect the above changes when it comes to the Food (Faction) indicator in the top left-hand corner though. The total amount of food available goes up:

Ex. Total food consumption goes from -80 to -75 once the Grand Granary is built.

Thanks again! Let me know how you want to go about sending the save file if you still wish.
Biggus Dickus Sep 6, 2020 @ 7:49am 
Just take your time. This patch is a mess. So many bugs.
Even the bonus of "Shu-Han Tax Collection" have a bug which prevent its bonus from showing up in 182 CE. Only in year 190 and 193. :steamfacepalm::steamfacepalm:
Havie  [author] Sep 6, 2020 @ 7:41am 
Ah yes, thats the list. I will get around to them all at some point hopefully.
Biggus Dickus Sep 5, 2020 @ 9:12pm 
I think you should base on this new patch. Some change is pretty great. You can change them base on this new standard rather than the old one. Just a suggestion not mean to sound bitching or demanding. Have a nice day .
CAO CAO
+Tuntian Conscription

Gained bonus to movement range for armies in province
Gives reduction in cost of Agricultural Garrison buildings
Gives a bonus to food production at all levels

SUN JIAN and SUN CE
+Mercenary Outpost

Increases reduction given to Mercenary retinue costs

GONGSUN ZAN

+Military Government

Gives significant cost reduction to cost of military buildings
Gained bonus to reduce mustering turns

YUAN SHU
+Zhong Administration

Gains reduction to cost of economic, market and learning district buildings

MA TENG
+Xiliang Supply Lines

Gained bonus to cavalry starting rank
Gained bonus to unit replenishment

Havie  [author] Sep 5, 2020 @ 6:25am 
Also I believe there were some changes with Cao Cao's building too I forgot about. Although I remember not liking them when I initially read it so. I may keep the old vers unless someone notices
Havie  [author] Sep 5, 2020 @ 6:23am 
@Sima
thank you, i fixed this

@Pennlocke.
Interesting thanks for bringing it to my attention.
Tier 2 and 3 use province_to_province_own_unseen
where as 4&5 use building_to_province_own_adjacent but seems it should be province_to_province_adjacent_unseen

I've made the switch but don't have time to test. If you could let me know if that fixes it Id appreciate it. (or save file)