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Сообщить о проблеме с переводом
I'll take it down if this one gets updated though :p
Can those command strings be modified to create other unique systems (guardians, "unique" systems, etc.)? I like to "turtle up" (pick a cluster of systems, fort up the choke points, use gateways to expand out), so I wouldn't mind being able to add extra sites to the mix.
Really wish paradox would get their head out of their butts on this event and I'm wondering if the goal is to troll players with such an awful design. It doesn't need to be cute and try to spawn the system far away from the anomaly. Make it one or two systems out. Don't let it connect to hostile empires or systems that have marauders or other hostile entities and call it a day.
First time it decided to spawn in a system, that then was converted to the Fungal Parasite event (yeah, that one with 0.5% spawn chance), which meant it was put inside AI territory instead, the other time it spawned 4 systems away from my start.
I'd say it's still horribly bugged. Especially if you run with mods like More Events Mod which drastically reduces the chance of it spawning (sadly).
They corrected that as part of the 2.6 rollout, but I kept it in there just in case the change reverted in the official v2.6.3 release for some reason. It hasn't, so the next time I update the mod I'll remove it.