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Covenant Civics
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Jun 14 @ 12:39am
Jul 18 @ 12:02am
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Covenant Civics

Have you ever thought that it takes too long to get the opportunity to sell your souls to eldritch horrors?

These civics allow you to start the game with any of the five shroud covenants. As a bonus, some of your leaders will become psychic, and the chance is higher if you also have the latent psionic trait.

If you take Covenant - End of the Cycle, you can delay the Reckoning by sacrificing planets. Each planet buys you one year, but also makes the End of the Cycle stronger.

The consequences of the various covenants are almost entirely unchanged, though it is worth pointing out that the Eater of Worlds cannot eat your homeworld. A few 2.3 bugs with the End of the Cycle have been fixed, and the exiles now have their own unique civics to make the probably-still-doomed struggle more interesting.

The regular four covenants can be selected by AI empires, but the End of the Cycle cannot.
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Darksilver  [author] Aug 26 @ 9:04pm 
@berhard_noll I'll admit I haven't playtested it much, but with the buffs from the End you can very easily steamroll your neighbors so there needs to be something to keep the pressure on you.
Laecard Aug 26 @ 7:30pm 
1 year delay for 1 planet is a very short time. Why not 5 years?
HYK Jun 15 @ 9:57am 
Are you collaborating with The Decadence of Sanity mod? If not pls consider it,
rainy67 Jun 14 @ 10:13pm 
That sounds great.
Darksilver  [author] Jun 14 @ 9:30pm 
You do not keep the bonuses from the End of the Cycle. I'm considering adding the ability to sacrifice planets to extend the deadline.
Gavril Jun 14 @ 7:55pm 
egads, that's quick. Is it permanent? as in you keep it after the reckoning? I don't think you do in vanilla
Darksilver  [author] Jun 14 @ 12:07pm 
50 years from game start.
rainy67 Jun 14 @ 8:57am 
How does the End of the Cycle covenant work, when does the End happen?