Stellaris

Stellaris

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Repeatable Hull Research
 
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0.059 MB
Jun 9 @ 12:53am
Jun 11 @ 4:27am
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Repeatable Hull Research

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In 1 collection by hamster113
Stellaris Annoyance Removal
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Description
Always wondered why there is no repeatable research for hull point? Well, this mod introduces some fix for it.

* New Society Repeatable Tech : Improved Damage Control (+1% Ship Hull Points)


Furthermore, this mod also introduces:

* 5 Society Technologies with +2% Ship Hull Points, for Non-Gestalt ONLY.
* +5% Ship Hull Points Society Tech, for Psionically Ascended Empire ONLY.

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Why its in Society tech and why normal empire have bonus tech?

* Introduction of repeatable hull research can improve combat balance by giving indirect nerf to infamous "Arc Emitters"
* Increased Hull Strength also gives more chance to Missiles and Strike Crafts.
* Gestalt in 2.3 is seriously overpowered, in level of console commands, thus allowing normal empire to have leverage can improve health of the game.
* Society in late game is totally useless, and normal empire gets excessive amount of society research.
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9 Comments
hamster113  [author] Sep 3 @ 6:46pm 
@Lystraeus I am not certain about that. However I am guessing that It works only for base Hull Strength.
Lystraeus Aug 30 @ 7:38pm 
Does the tech boost extra hull added by e.g. crystal plating?
hamster113  [author] Jun 25 @ 4:16pm 
@DarkFoxx It do not override anything so yeah.
DarkFoxx Jun 25 @ 9:24am 
will this work with the relics update?
Furrylilly Jun 15 @ 8:34am 
i owe you. thank you
hamster113  [author] Jun 15 @ 1:30am 
@Furrylilly You can simply edit ai_weight to zero.
Furrylilly Jun 14 @ 10:32pm 
@hamster113 is it possible to make it Player only? im making a heavily modded Lets Play of stellaris
hamster113  [author] Jun 14 @ 7:23pm 
@Furrylilly AI have access to those tech as well, and militarists will be more likely to research mod techs.
Furrylilly Jun 13 @ 9:09pm 
is this player only? or does the AI have the ability to use this tech as well?