Stellaris

Stellaris

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Repeatable Hull Research
   
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Jun 9, 2019 @ 12:53am
Oct 25, 2019 @ 7:43pm
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Repeatable Hull Research

In 1 collection by flyinghamster
Stellaris Annoyance Removal
5 items
Description
Always wondered why there is no repeatable research for hull point? Well, this mod introduces some fix for it.

* New Society Repeatable Tech : Improved Damage Control (+1% Ship Hull Points)


Furthermore, this mod also introduces:

* 5 Society Technologies with +2% Ship Hull Points, for Non-Gestalt ONLY.
* +5% Ship Hull Points Society Tech, for Psionically Ascended Empire ONLY.

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Why its in Society tech and why normal empire have bonus tech?

* Introduction of repeatable hull research can improve combat balance by giving indirect nerf to infamous "Arc Emitters"
* Increased Hull Strength also gives more chance to Missiles and Strike Crafts.
* Gestalt in 2.3 is seriously overpowered, in level of console commands, thus allowing normal empire to have leverage can improve health of the game.
* Society in late game is totally useless, and normal empire gets excessive amount of society research.
14 Comments
Eshminima Jul 5 @ 3:24am 
4.0?
NCTribit Jun 13, 2022 @ 4:19am 
Is the mod currently supported? I would like to add a Russian translation, or if it is not supported, then make a fork of the mod.
flyinghamster  [author] Apr 10, 2020 @ 5:06pm 
@Maladictus As this is modifier added to all ships, it will work fine with ship mods. However, due to modifiers change in 2.6, I have to check if modifier of this mod is still valid.
Taelim Apr 9, 2020 @ 6:25pm 
Do the upgrades work on ships added by other mods, such as ZotFE's escorts, battlecruisers, and fallen titans, And Gigastructure's behemoth planetcrafts?
namoth Jan 24, 2020 @ 4:54am 
The Infamus Arc emiter indeed...or as its nick name goess in my head ''hello..I am going to render 90% of all combat research in the game pointless'' ....and AI empires loves me but dont worry paradox have a fix for not leeting you research better super structure for your ships......dragon armor dlc, lunched shortly after a balance patch messed around...that left the 'perfect' arc emiter untouched...

I so hoppe this work for the vanila game without any of the Dlc's ^^

for seriously , not only did they remove that delicious balance of 'what do you stick in the hangar..bombers..or fighters ?'' ontop of making point defense needing a special slot then they keept a weapon ingame with 100% hit chance...that also rendered 100% of all ship defenses pointless....meaning that the only thing that mattered was hull hp to survive long enough to get more then 1 shoot of..aka..only battleships :/
flyinghamster  [author] Sep 3, 2019 @ 6:46pm 
@Lystraeus I am not certain about that. However I am guessing that It works only for base Hull Strength.
Lystraeus Aug 30, 2019 @ 7:38pm 
Does the tech boost extra hull added by e.g. crystal plating?
flyinghamster  [author] Jun 25, 2019 @ 4:16pm 
@DarkFoxx It do not override anything so yeah.
DarkFoxx Jun 25, 2019 @ 9:24am 
will this work with the relics update?
Ada-1's Creamy USB Port Jun 15, 2019 @ 8:34am 
i owe you. thank you