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But that's what modding this mod is for (and my save, because, ugh, pop scaling is stupids).
So what I'd do is mod the jobs for the rare tech one so it outputs more per job than your one, but with more job slots and a higher running cost + 1 per planet limit maintained.
Then i filled all up to 250 humans and 299 robots.
Now i need 237. 2 points for new pop, each robots and humans.
In my opinion this is a vanilla bug. Robots are produced and the production-rate should be constant all the time.
Does your mod avoid this problem?