Cities: Skylines

Cities: Skylines

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CrazyTouristFix
   
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Jun 2, 2019 @ 11:16am
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CrazyTouristFix

In 1 collection by chronofanz
Enhanced District Services Collection
6 items
Description
This patch is intended to fix the strange tourist behavior at outside road connections, as detailed here:

https://steamcommunity.com/app/255710/discussions/0/1812044473319307940/

Source code here: https://github.com/chronofanz/CrazyTouristFix



Details on the bug:

Normally, a driver in a vehicle arrives at the destination, the driver's exit location is offset from the vehicle's location. I think this offset value is customized based on the vehicle model. Then, the game asks the PathManager to compute another route between the citizen and the destination - if this succeeds, then off the citizen goes. If it fails, then the citizen never spawns from the vehicle.

This behavior also happens at ALL outside connections. Most outside connections are one way out, however, and also these outside connections have no sidewalk either. So when arriving at the outside connection, the citizen's start location is offset from the vehicle, then the PathManager is queried for a route, that FAILS (because the road segment is one-way or there's no sidewalk or whatever), and then the citizen then goes away.

But guess what happens at an outside connection that is at a TWO WAY road segment? :) Aha, the PathManager CAN compute a valid route for the citizen to the outside connection again, and it happens to be the crazy U-turn route. That's the bug.
Popular Discussions View All (1)
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Jun 2, 2019 @ 11:18am
Refactor code to use Harmony Library
chronofanz
14 Comments
Delta 5-1 Jun 29, 2023 @ 2:12pm 
I've tested this mod quite a bit, as I was looking to fix the same issue (then I found someone has already done it). Works perfectly with the latest version of the game, and a must for anyone playing with two-way roads as outside connections.
IndexOut0fBounds Feb 19, 2023 @ 6:57pm 
Im having a problem (not related to the mod) where tourists only visit the city to use the public transport to leave the city. They clog up the the parking spots. Up to 1,000 cims do this.
VNDK8R Dec 15, 2022 @ 9:08pm 
Is a Cities: Skylines 1.16.0-f3 update coming for this mod?
Bauer Nov 19, 2022 @ 1:55pm 
After the last update, the mod stop to function. The tourists simply get off the attracions and drive around the block again to the same attraction. After some minutes, there's a traffic jam around the block of the attraction
gabrielandres1001 Nov 19, 2022 @ 8:05am 
i have a problem my tourist start to walk in the water and fly i dont know this can help me. if someone know whta can i help m pleas let me know Thankks.
Yggdrasil Oct 12, 2022 @ 4:00pm 
Thanks for this, it still works like a charm.
Ernest Wypierdolisty Gayming Jul 28, 2022 @ 5:12am 
i tried it out and so far worked great. no more campervans turning back to where they came from on the shortest route. and its not like it deleted campervans, i can still see a few of them but they are actually going somewhere. thank you very much
MildlyLivid Jun 16, 2022 @ 6:12am 
Seems to work great, except for industrial traffic which is still turning around on my city's intersections.
kian.zarrin Jun 8, 2022 @ 1:19am 
do you mind if we bring this to TMPE?