Surviving Mars

Surviving Mars

Otillräckligt med betyg
More Terrain Surfaces
   
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16 maj, 2019 @ 11:46
4 okt, 2021 @ 11:04
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More Terrain Surfaces

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ChoGGi's Mods: Misc
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Adds all the textures to a new category in the build menu.
13 kommentarer
requiemfang 4 okt, 2021 @ 16:52 
cool :B1:
ChoGGi  [skapare] 4 okt, 2021 @ 11:04 
fixed, thanks
requiemfang 3 okt, 2021 @ 21:01 
ChoGGi noticed something when using this mod and the More Terrain Rocks mod. If I load a save mid game the two icons for both these mods on the ui disappears. Loading from the menu doesn't seem to work if I go back to the main menu. Now if I restart the game fresh and load a save up the two ui menus show up.

Try to get a log to you about it, but I thought I'd give you a heads up about it.
ChoGGi  [skapare] 19 jun, 2019 @ 13:00 
@SmithsonianDSP I haven't had any luck adding ground textures :(
ChoGGi  [skapare] 7 jun, 2019 @ 10:16 
I did an adjust landscaping size mod, which has a mod option to remove the limits.
Ann July 7 jun, 2019 @ 10:14 
Thank you for this addition, seriously, this should be in game by default. Is it possible to make brush size bigger? Even max size is too restrictive, I want to paint whole map in creative mod :)
SmithsonianDSP 3 jun, 2019 @ 14:02 
I don't really have anything specific in mind other than something a bit darker (so it will still be distinct even with the green from terraforming/soil quality). Something like this, maybe? https://i.imgur.com/mo3QH63.jpg
ChoGGi  [skapare] 3 jun, 2019 @ 13:36 
Probably...
Got a texture to use? normal and rm? maps would be nice, but whatever you got?
1024*1024, see here: https://steamcommunity.com/sharedfiles/filedetails/?id=1760237738

If you got my ECM mod, check out ~TerrainTextures in the console to see more examples.
SmithsonianDSP 3 jun, 2019 @ 13:11 
Would it be possible to add additional textures?

I'd really like one that looks like pavement/asphalt that I can use around my landing pads and to make faux roads with.
ChoGGi  [skapare] 22 maj, 2019 @ 22:36 
@PaganoCristo I believe that bug was fixed in the last update?