Xenonauts

Xenonauts

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[WORKING/FIXED DL] Sheepy's Grenade Launcher
   
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May 5, 2019 @ 3:57am
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[WORKING/FIXED DL] Sheepy's Grenade Launcher

Description
Sheepy's Grenade Launcher by Sheepy ( <3 ).
"Pump Action Grenade Launcher v0.9"

Author: Sheepy

Original Description:
" This mod give you a pump action grenade launcher with 3 round magazine, like the China Lake grenade launcher prototyped for Navy SEALs in 1968.
It is intended to be good at destroying cover, but can also be used to blast damned aliens.
In order to reuse AK47 sprite, it looks a bit like that rifle, but I think it is a better match and more recognisable than recreating a semi-auto launcher. " [...]

---///--- Sorry guys, it will actually install via the mod manager without giving an error now.

Original Thread:
https://www.goldhawkinteractive.com/forums/index.php?/topic/14374-xce-034-pump-action-grenade-launcher-v09/

X:CE compatible only.

/-/-/

" The title should say it all. Among the Xenonauts 2 ideas is replacing rockets with grenade launcher.
Thanks to the modding community (cough), you can already try out that idea in the original Xenonauts! " [...]

" This mod give you a pump action grenade launcher with 3 round magazine, like the China Lake grenade launcher prototyped for Navy SEALs in 1968.
It is intended to be good at destroying cover, but can also be used to blast damned aliens.
In order to reuse AK47 sprite, it looks a bit like that rifle, but I think it is a better match and more recognisable than recreating a semi-auto launcher. " [...]

" Stats:

Weight 5kg, Range 20, Reload 25%, Recoil 60, Reaction 0.5, Suppression 40 in 2.5 radius


Snap 40% TU Acc 95
Normal 60% TU Acc 125
Damage is around 2/3 that of rocket and hand grenade. Takes 2+ hits to destroy most covers. May have to raise it and rocket launcher together?

Note that because of direct fire, the hit rate is affected by cover, unlike thrown grenade but like the intended X-2 grenade launcher.

The files and arts including historical versions can be found on {GitHub.} You may use them freely provided that a credit is noted. " [...]
{Link:} https://github.com/Sheep-y/xenonauts-mods/tree/master/Sheepy%27s%20Grenade%20Launcher
Previous release(0.8) is 'No X:CE' compatible.

" Version 0.9

This version should fix the predator spirit, and comes with a good selection of 40mm grenades.


Due to system limitation, the grenade launcher will be armed with rocket by default, and can be armed with rockets in base.
Fortunately, the soldiers are smart enough to replace any wrong loadouts with normal 40mm grenades, so it won't break the game. " [...]

My note: This version (0.9) is X:CE compatible only.
A vanilla compatible version is available at the Github link, should be under a old release.
In the first link is the mod Authors original post and a version for mid-campaign games (you can't add it to a currently running campaign with this version because it's not an unlockable tech with a research, it's a default tech).
13 Comments
ltlt115 Oct 14, 2024 @ 12:14pm 
hi, i found a problem, ammo does not run out; so if i shoot the grenade launcher 2 times, unload it and load it again with the same ammo i jsut shoot, instead of 1 shoot left i get full 3.
brownwood4 Oct 9, 2022 @ 11:29am 
I was just looking through the files for this mod and found some unused 40mm grenades, I am just wondering why they are unused? There are 40mm Flare and 40mm Flash grenades that are unused.
hapyjohn Aug 25, 2022 @ 5:50pm 
Is this version able to work with Vanilla client or do I have to use CE like the older version?
Guide Dog  [author] Dec 24, 2020 @ 6:03am 
It worked for me with a fresh install so I don't really know what to tell you.
Some things to try:

1. Check to see if the mod is downloaded to the mods folder, and, if they are repack them correctly.
- They may be in a zipfolder and simply need to be extracted natively with windows explorer.
- They may be in an unnecessary folder containing the mods main folder.
All of this mods contents (incl. the modinfo etc.) should be in a single main directory under the mods folder. There shouldn't be a folder containing a single, redundant, folder in the mods section.
- It could be a combination of both.

2. Check your mods folder is on the right drive.
There could be a discrepancy to do with the game install not being on the default drive and something else, like the game launcher directory being different maybe?
This isn't very likely.

I suspect it's downloaded, even if not in the intended and uploaded format. Either way try the github link and add it manually with the game launcher.
Mister Bones Dec 24, 2020 @ 2:33am 
China Lake crossed with a BAR?
raneko Nov 6, 2020 @ 5:53pm 
Still not working.
superman81906 Jul 31, 2020 @ 12:44pm 
So you make new rockets that look like 40mm grenades, solved
hapyjohn May 25, 2020 @ 8:49am 
and can you add more grenades like Gas and Buckshot?
hapyjohn May 25, 2020 @ 8:48am 
do you think you can put the cut Colossus armor into the game? last i checked its all in the files...
Guide Dog  [author] May 20, 2019 @ 2:08am 
A2: It says in the description: "Due to system limitation, the grenade launcher will be armed with rocket by default, and can be armed with rockets in base."
If the soldier has a 40mm loaded into the GL at base they will bring that into the GCombat mission.
If the soldier is auto-equipped either by a loadout role or automatically taken off the selected chopper (such as due to any severe injuries( or any other loadout changing / resetting vanilla behaviour)) then you may need to reload the GL with a proper 40mm again.

The behaviour for reloading them into base should also be obvious as you can load a GL with alternative ammunition (burn, stun gas) - so vanilla rocket launcher loading-in-base behaviour.