Dawn of Man

Dawn of Man

698 ratings
Flatlands
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File Size
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1.114 MB
Mar 24, 2019 @ 2:01pm
Feb 20, 2022 @ 8:35am
30 Change Notes ( view )

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Flatlands

In 1 collection by Schwifty K
Let's get Schwifty Dawn of Man
10 items
Description
Scenario with 10 locations, all with a lot of flat land and abundant resources.
Supports huge population limits. More ore than you will mine in one game.
No Base - only Nomad Start! Explore and settle on a nice spot.
2 Versions: Normal gameplay and Easy Version.


Features
No prehistoric animal extinction.
(Editing a few numbers in the config file to change animal values is easy).
Tech multiplier of 1.5 and 0.9 in the Easy Version - you may change that too.
More sticks!
Map Size: 4 (Like the default maps, try Medium Flatlands for smaller maps, Bloodline for bigger maps)

Easy Version
No human attackers.
No animal attackers, (wild animals may try to eat your children).
Slightly lowered tech cost.
No milestone for killing raiders.

Hints:
- If the animals hide at the end of the map, send hunters and scare them away!
- you can choose between "classic" and "easy version"
- Before you start building a new home: Take a look at the environment! There are usually more beautiful places than where your people start!

- Build a hearth to cook fish.

- Have a lot of fun!

Your people starve to death after reaching the copper age?
If you are new to the game or have issues with the AI, have a look at this guide about workload: https://steamcommunity.com/sharedfiles/filedetails/?id=2246881517


Sequel:
Sequel with map size 3 and 2 (Provides less space for animals to hide):
https://steamcommunity.com/sharedfiles/filedetails/?id=1710378799

Hardcore Sequel:
For a more challenging scenario subscribe to Everwinter, the locations from Flatlands are included: https://steamcommunity.com/sharedfiles/filedetails/?id=1733938326


Changing a few values is easy!
If you'd like to adapt some values, do yourself a favor and search the web for "XML editor" or "XML online editor".
After subscribing you'll find the downloaded files in your Steam Folder, I left you some nice comments: ..\steam\steamapps\workshop\content\858810\1693186543\Flatlands

Modding essentials [This topic has been pinned, so it's probably important]
https://steamcommunity.com/app/858810/discussions/1/1840188800786675958/
Provides: Base Game Scenarios, Links to lists of actions, conditions, entities, environment entities, explanation on how to edit / create scenarios and how to use the resource overrides.

HOW TO MODIFY YOUR SAVE FOR UNLIMITED IRON / COPPER / TIN
https://steamcommunity.com/app/858810/discussions/1/3001046778348471430/?tscn=1604134011

Flatlands Discussions
https://steamcommunity.com/sharedfiles/filedetails/discussions/1693186543

LOW FPS on some locations?
You may set density for DetailGrass and DetailReeds to 0 in the environment to test it:
Search for <id value="DetailReeds"/> and edit: <density value="0" />
..\steam\steamapps\workshop\content\858810\1693186543\Flatlands\Environments\

Trouble with sound?
If you have trouble with the notification messages / storms and other ingame sounds and use windows / audio software, check the Enhancements!

The windows "Loudness Equalization" works not very good with Dawn of Man and Star Trek! Notifications or Red Alert might drive you crazy if you have it enabled. https://superuser.com/questions/695674/how-to-disable-auto-leveling-of-sound

No steam account?
Download Link for the people who did not buy dawn of man on steam: https://github.com/SchwiftyK/Dawn-of-Man-Scenarios/archive/master.zip

Community Discord for Dawn of Man
Join, talk, ask questions, share screenshots / videos.
https://discord.gg/WbsHwWT
Popular Discussions View All (15)
20
Dec 28, 2024 @ 1:46pm
Looking for help making a mod. Need to find a way to make repeat event.
Narn
45
Dec 23, 2023 @ 9:18am
Bugs / Crashes
Schwifty K
1
May 9 @ 9:22am
Workers not working
wizegoi
573 Comments
Schwifty K  [author] Jun 21 @ 11:44am 
No offense taken. Have Fun! And try to give your people a life to enjoy, they'll surely show gratitude.
Forken_jeff Jun 21 @ 5:21am 
yes and they made a liar
out of me , just took them several years to get to it, sorry
Schwifty K  [author] Jun 21 @ 4:56am 
Hey, assuming you clicked on "prepare for transport" after mining it.
Do you have enough materials?
Do your people have time to bring them?
Hint: Dry Skin, Raw Skin and Leather look really similar in the panel.
Forken_jeff Jun 21 @ 3:27am 
workers not preparing megaliths for transport
Rye Encoke May 17 @ 11:21am 
Thanks Schwifty, the density value worked at least for the berries, not so much for the trees but it did add one or two more here and there.
Schwifty K  [author] May 17 @ 12:31am 
Ah, and if a override does not contain the additional settings you can simply add them.
If you use VisualStudioCode or similar editors (check for code editors with syntax highlighting) you may also benefit from useful auto-completions.

<tree_override_prototype>
<id value="Cherry"/>
<density value="10" />
</tree_override_prototype>

--> add a few lines

<tree_override_prototype>
<id value="Cherry"/>
<density value="10" />

<min_altitude value="-0.3" />
<max_altitude value="80"/>
<min_angle value="-45" />
<max_angle value="90"/>

</tree_override_prototype>
Schwifty K  [author] May 17 @ 12:28am 
Yes, density will place objects more dense (more objects per space).
min_ and max_ altitute defines at what height they spawn. If you set min below 0 don't go to deep, megaliths in lakes (-5) cause errors.
min_ and max_ angle defines how steep the terrain may be (from flat space to steep montain).
Rye Encoke May 16 @ 4:59pm 
okay so none of the values for any tree types have angle values or density values. I am assuming the density value is the one I need to add...will give that a go and see how it works. Thanks very much
Schwifty K  [author] May 16 @ 3:16pm 
Be aware that changing tree positions will lead to issues loading old saves where the map looked different.
My ultimate recommendation is to copy flatlands and make a local copy for yourself with all your tweaks and edits.
Schwifty K  [author] May 16 @ 3:15pm 
make sure to place <tree_override_prototype> within <tree_override_prototypes> -- this is no typo