Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Dangerous Animals
   
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Feb 25, 2019 @ 7:11pm
Mar 4, 2019 @ 5:07am
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Dangerous Animals

Description
Makes certain wild animals more dangerous by allowing them to attack villagers
Bears, Wolves, Boars, and Foxes will now attack your villagers giving more challenge to the game.

Each animal has it's own maximum attack damage which is then randomized to be no more than it's max and no less than 65% of that max.

Villagers clothing will offer a defensive bonus (AC) based on the type being worn.

These two factors will then determine the ultimate amount of damage taken by the Villager.
You can see their current HP (Hit Points) on their character window, as well as in the game's Event Log when they are attacked.


Newly added mod functions now allow villagers to heal back up, as well as for the end user to set the difficulty of the mod.

Once a villager falls below 50% health from an animal attack, they will start heading home. There they will stay until fully healed back up. Beware however that this does not keep animals from still attacking them, as animals will favor going after injured villagers first.

Also in the mod options you will find a Difficulty setting. This changes how often animals will start to hunt villagers. Low gives the animals a 25% chance of hunting, Medium (the default) gives a 50% chance, while High gives a 75% chance.

Event log entries are now able to be toggled on/off in the mod options, and they will now include a position button with each entry to more easily allow you to find the villagers that are in need of help.



** Please Note that this mod has been fully tested with Guards! Guards! and found to be compatible by myself as well as Megadori. You will want this mod below Guards! Guards! in the load order
21 Comments
Alexandr1995 Jun 24, 2020 @ 3:18pm 
?
Alexandr1995 Jun 24, 2020 @ 3:18pm 
Привет. добавил свой язык для мода как им поделится с тобой чтобы он стал общим
JohnNav Jun 19, 2020 @ 8:46am 
MOD works fine for me :)
I noticed you posted several issues today on a few other MODs; perhaps this is not MOD related
shyram Jun 19, 2020 @ 7:10am 
My game is crashing with WildAnimals tasks, please fix it, thank you
JohnNav Apr 20, 2020 @ 4:48am 
This MOD works very well with the FV Animal Hunting Camps :) Thanks JimmOthy
thisgood Apr 19, 2020 @ 9:36pm 
There was a mod called armed and dangerous that had the villagers defend themselves. I saved the files some years back and tried to load it into the game but it doesn't show up in the mods list and when I check back the steam mods folder on my hard drive it disappears.... Strange and very frustrating.
matrixmod Apr 10, 2020 @ 10:08am 
With this mod itself without Guards! guards! mods, are villagers gonna try to protect themselves when they got attacked?
Taitsuo Dec 24, 2019 @ 6:18pm 
Yep, I see, but that is not exactly what I was thinking.
I found this 50 hp limite to go heal themself pretty well balanced, but:
"in the case they are idling" then they go heal themself no matter their hp <-- that would be a nice touch
I have have no idea if this is something doable, if there is a variable we can get stating that the hunter have no prey (similar to worker, who go do laborer work when they their normal work is not available, when hunter work is not available, for lack of prey, then they go heal at their house)
I don't know if I'm clear (sorry , english is not my native language ^^)
anyway, this is just detail and optimisation, the mod is really good as it is !
jimm0thy  [author] Dec 21, 2019 @ 2:59pm 
@Taitsuo , its possible to change the value of health yes but it would require editing one of the LUA files. This could be switched to a mod option as well.

Mod Folder 1667135627 - VillagerPredationTask.lua, Line 83, Set the 50 to any value you want. But do note by setting this higher the villagers may be running home quite often and not doing other actions as they should
Taitsuo Dec 19, 2019 @ 6:34pm 
Terrific mod !!! GG !

Is there a way to make idle people go heal themself (even if there are not below 50 ?)
when I see my hunter idle (because there is nothing to hunt at the moment) with 55 hp, I'm going crazy XD

On a side note: with the mod "productive teens" , teenager often prefere going gathering ressources rather than go heal themself (even if below 50% hp) , but they do go heal themself sometime.
I guess that's more of a concern for "productive teens" maker than you though.

again, thx for this mod !

Just waiting for some genius to make a mod where hunter use their bow and we will have a really good mechanisme with animals and hunter ^^