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I noticed you posted several issues today on a few other MODs; perhaps this is not MOD related
I found this 50 hp limite to go heal themself pretty well balanced, but:
"in the case they are idling" then they go heal themself no matter their hp <-- that would be a nice touch
I have have no idea if this is something doable, if there is a variable we can get stating that the hunter have no prey (similar to worker, who go do laborer work when they their normal work is not available, when hunter work is not available, for lack of prey, then they go heal at their house)
I don't know if I'm clear (sorry , english is not my native language ^^)
anyway, this is just detail and optimisation, the mod is really good as it is !
Mod Folder 1667135627 - VillagerPredationTask.lua, Line 83, Set the 50 to any value you want. But do note by setting this higher the villagers may be running home quite often and not doing other actions as they should
Is there a way to make idle people go heal themself (even if there are not below 50 ?)
when I see my hunter idle (because there is nothing to hunt at the moment) with 55 hp, I'm going crazy XD
On a side note: with the mod "productive teens" , teenager often prefere going gathering ressources rather than go heal themself (even if below 50% hp) , but they do go heal themself sometime.
I guess that's more of a concern for "productive teens" maker than you though.
again, thx for this mod !
Just waiting for some genius to make a mod where hunter use their bow and we will have a really good mechanisme with animals and hunter ^^