155 ratings
Job Manager. [Abandoned]
File Size
0.193 MB
Feb 10, 2019 @ 4:36am
Jul 12, 2019 @ 10:14am
13 Change Notes ( view )

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Job Manager. [Abandoned]

Warning!: Serious Display Bug
Now, menus of this mod triggered by decisions or edicts do NOT show actual current status. Configurations that you set will be applied exactly to pops' behavior, but the configurations may NOT be shown correctly in the menu. This means you must memorize or note down your configurations yourself.
This display bug is caused by a bug of 'scripted_loc' in Stellaris 2.3.0/2.3.1. So, the display bug of this mod will not be fixed until the scripted_loc bug of Stellaris is fixed.

この表示バグは、 Stellaris 2.3.0/2.3.1の scripted_loc に関するバグに誘発されています。そのため、バニラ側のバグが修正されない限り本MODの表示バグも修正できません。


This mod add 2 edicts: restricting freedom of job selection of each species, and modifying priority of each job. Detailed information is shown in above pictures, since only summary and compatibility information is written in below.

* This mod does not prevent the species produce leader such as president.
* I take no responsibility in regards to discontent of your pops.
* A compatibility patch is required for using this mod with Glavius's Ultimate AI.

Discriminate Species
"Although I've said to welcome immigrants, how could I entrust aliens with important post? Never!!"
This edict restricts freedom of job selection of each species. You can provide that a species cannot work at ruler jobs, another species can work at only worker jobs, still another species can work at only specialist jobs, and ... Of course, you can also force out disgusting alien from holy template.
You can void this restriction in a specified planet by a planetary decision for early stage of colonization, emergency situation and any other cases.

Priority Management
"Wait, miners! Don't change job to researcher! We need more minerals!"
In this mod, you can modify basic priorities of each jobs. The priorities are applied to all planets in your empire if you set it from edict. On the other hand, the priorities are applied to one planet if you set it from planetary decision. By the way, the priorities can be applied to also AI empire from edict, this means this mod can be used as global configuration tool.

Storm of Layoff
"You said workers are insufficient because rulers and specialists are holding on to their stratum, right? Then, fire all of them!"
This decision layoff not only all rulers and specialists, but also all workers. This drastic remedy "educate" pops in importance of workers, and enough number of pops will demote in just half a year. Do not forget to set priotiries of worker jobs high in advance. Also it is required to prepare enough for dislocation such as 100% unemployment, no enforcer and no production of resources.

Latest Update
Bug fix: a decision of "Deregulate Selection of Job" did not work in case of "Advanced Enactment" used. Now works.

Compatibility Information
This mod is NOT compatible with mods that modify jobs of Vanilla, or is NOT applied to the jobs added by another mod.

The following files/functions in Vanilla are modified by this mod.
  • common/pop_jobs
    • 00_other_jobs.txt
    • 01_ruler_jobs.txt
    • 02_specialist_jobs.txt
    • 03_worker_jobs.txt
    • 04_gestalt_jobs.txt
    • 06_event_jobs.txt
  • common/scripted_triggers
    • 01_scripted_triggers_jobs.txt (only following fanctions)
      • ruler_job_check_trigger
      • specialist_job_check_trigger
      • entertainer_job_check_trigger
      • worker_job_check_trigger

Related Mods

本MODは、各種族の職業選択の自由を制限する布告と、職業間の優先順位を変更する布告等を追加します。以下に一応の説明文はありますが、概要にしか記載していません。詳細情報は、上の画像を見てください。ただし、互換性情報・関連MODは、英文テキストの Compatibility Information と Related Mods を参照してください。

※ リーダー(提督等)は、業務委受託契約です。労働契約ではありませんので、本規制の影響は受けません
※ このMODの使用により、貴国民が政権に不満を覚えたとしても、責任を負いません
※ Glavius's Ultimate AI と併用する場合、互換パッチが必要です

Discriminate Species (種族差別)

Priority Management (優先度管理)

Storm of Layoff (お前ら全員クビ)
「今の地位にしがみつく連中のせいで労働者が足りないだと? じゃあ、全員クビだ!」

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CaptainKampfkeks Jun 21 @ 8:59am 
Bruh, there's an updated mod with a link a few comments below.
leteo39 Jun 21 @ 5:15am 
is it possible you could update the mod? pretty please?
nizzypal Apr 25 @ 3:03pm 
awesome mod. sir do you have documentation on how to use it
CaptainKampfkeks Apr 3 @ 3:27am 
@Jafoste A true legend.
Jafoste Apr 2 @ 5:05pm 
I've updated this mod to version 2.6 . Enjoy!
Spesh Mar 24 @ 9:57pm 
some legend PLEASE update this mod, its such a necessity its not even funny
ManuG Mar 23 @ 5:17am 
Just tested it with 2.6. It's definately NOT compatible since it reverts the calculator job to produce science again instead of administration capacity. A shame since i feel like something like this is really needed. I hate when my science bots work the fields while the mining bots go for science or replicator jobs. I can see why "less control" can make sense for bio-pops since they are simulating some kind of free will with this. But seriously, when it comes to robots or authoritarian or even slaver empires, there should be some kind of control for the job distribution.
ManuG Mar 23 @ 4:37am 
@adamsrealm Does it mean it does actually work with current versions if you don't have the Lithoids Pack?
adamsrealm Feb 27 @ 1:50pm 
This mod does NOT work with 2.5.1, it modifies the pop jobs file and as a result cause Lithoid's to produce food instead of minerals when enslaved as livestock.
Mordrehl Dec 18, 2019 @ 6:54am 
Mod is listed as "abandoned" ... is there another mod that does the same thing?