Kenshi
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Bandit Camps: Dust Bandits MERGED
   
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1.257 MB
Feb 7, 2019 @ 5:48pm
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Bandit Camps: Dust Bandits MERGED

In 1 collection by robin's_egg
Bandit Camps: Dust Bandits
9 items
Description
Bandit Camps is an ongoing project of new town mods which aims to fill the world with just a little more life. Life that wants to rob you and kill you, but life nonetheless.

Welcome to the Border Zone. With the Holy Shek War brewing and the Okranites pushed out from the Hub, the region has given rise to a large and influential faction of bandits: The Dust Bandits. With camps across the Eastern Shek Kingdom and all the way to Skinner's Roam, the Dust King's terror is known all across the lands!

This mod adds the towns of Tollbooth, Nefi's Camp, Brandish's Passage, Lookout, Beaker's Burrow, Scowl, Ruined Lodge, and Grinning Rocks.
29 Comments
Daichin May 26 @ 5:19am 
Hello, the author. I'm working on my own mod that globally improves interactions with factions and would like to use your mod to integrate it into my mod. Can I do this? I will give you credit
Grubby Apr 7, 2024 @ 9:13am 
does this work well with Kaizo?
Daevinski Apr 1, 2024 @ 2:07pm 
Anyone knows how's the compatibility with Reactive World?
CollapsibleChair Nov 18, 2022 @ 1:16pm 
another great mod from Robin's_egg
MGJ Sakazaki Aug 15, 2022 @ 1:02pm 
I love this mod. A must have! Definitely!
Zazuban May 3, 2022 @ 4:26am 
@Robin's_egg - Not sure if this is base Kenshi or something wrong with your mod but turret enemies at the bandit camps you created are extremely buggy when it comes to turret usage. They will track and target through terrain when mounted on your turrets regardless of render distance and continue to engage in combat until you save and reload. They will also on reload teleport to bugged locations within meshes where you cannot select them or attack them and continue to permanently man the turrets from the bugged positions. This has been extremely annoying and almost impossible to kill them due to this; makes the mod almost not worth using when every outpost has 4-5 of these bugged positions to deal with.
chryssjanzonio Oct 6, 2021 @ 6:24pm 
love your mod adds so much depth into the world without breaking immersion at all really brings life to the world
ElCopper Oct 5, 2021 @ 7:25pm 
God, is a EPIC mod
Cox Maddox Dec 1, 2019 @ 8:14am 
I absolutely love this mod. So much, I got rid of reactive world for better immersion. I've spent the last week picking apart the camps with a group of solid commandos who have only gotten better for doing it (I used to think they were OP for the border lands). That being said, I have noticed that a lot of dust archers are missing their spiked clubs... not sure if you noticed, and I normally wouldn't comment, but immersion seems to be what you were after. Again, great job, as it really makes the dust king relevant again (I used to wack him in the first week).
Captain Chin Aug 29, 2019 @ 9:55am 
@cRaZy Wo1 - I have both this mod and Bandit Expansion. They seem to work well enough. My base is a stone's throw from Lookout and I've been getting raided by Hill Marauders, so I really think they work just fine.