Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Lonely Sands
   
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41.892 MB
Feb 3, 2019 @ 10:36am
Apr 29, 2021 @ 6:09am
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Lonely Sands

Description
**Version 1_2_2 Now Live**

Lonely Sands is a custom wave defence scenario with heavy influence from Star Craft 2's Cooperative online component. The basic premise for this Scenario is to defend your allies Wonder from attack waves that come at night, survive 6 nights to be victorious. If the Wonder falls, you lose and have to start over. During the day, you can complete optional objectives to receive powerful buffs to increase your chances of survival. Choose between any of the base games factions as any major god and good luck have fun.

Be sure to play the opening cinematic, that way you will unlock the rest of the scenarios and be able to play as all factions.

Make sure to move this mod to the top of your load order so that nothing is getting overwritten from other mods.

Details
- Singleplayer only campaign
- All 4 base factions are playable (no chinese DLC support)
- Randomised enemy variety
- Randomised food and gold placements
- Unique 'level up trees' for each faction
- Modified godpowers (most godpowers now recharge over time)
- Modified tech trees (changed certain godpowers around for more viable ones)
- Roughly 2000 triggers in total

Difficulty Modes

Easy
- Bonus starting resources
- No enemy tech unlocked

Moderate
- Little enemy tech unlocked

Hard
- All moderate difficulty parameters
- Less food and gold resources
- Large amount of enemy tech unlocked
- Large attack waves will contain myth units based on which god the enemy decides to worship
- More attack waves
- Increased obelisk guardians
- Set animals move slightly faster and deal slightly more damage to buildings

Titan
- All hard difficulty parameters
- All moderate difficulty parameters
- Bigger large attack waves
- All enemy tech unlocked
- Set animals move even faster and deal even more damage to buildings

Balance Changes (Only effects this scenario)
- Houses, Manors and Town Centers provide double the pop, this is to compensate for the amount of enemies you will be dealing with.

- Walls and gates cost 50 gold and wood each, this is simply to make the scenario challenging and not just a competition of who can build the biggest castle.

- Tweaked stats of a few other small things to make them more worth while.

Godpowers

Many godpowers now recharge overtime as well as seeing some balance changes to make them more viable long term.

General
- Remove friendly fire damage for all offensive god powers
- Removed battle music from various god powers (perhaps slightly controversial change but let me know if you want it back)
- Removed damage caps on all god powers

Greek
- Restoration lasts longer, effects units anywhere but has reduced healing speed
- Curse will now convert enemies into Boars that you control instead of Gaia pigs
- Ceasefire duration is considerably shorter

Egyptian
- Rain lasts longer
- Serpents now spawns additional serpents and spawns them in faster
- Ancestors spawns in Minions faster and in a more condensed radius

Norse
- Undermine can now be used on siege units
- Forest fire last considerably longer
- Healing Spring has increased range
- Frost provides less hack armor to effected enemies
- Fimbulwinter now spawns more wolves and will spawn them around the Wonder instead of Settlements

Atlantean
- Shockwave stuns for longer
- Spider Lair has a more condensed radius and spawns and 1 additional spider egg
- Chaos has a more condensed radius

Techtree Changes

Greek
- Pestilence replaced with Chaos
- Ceasefire replaced with Traitor
- Underworld Passage replaced with Ancestors

Egyptian
- Shifting Sands replaced with Plague of Serpents
- Citadel replaced with Flaming Weapons
- Locust Swarm replaced with Ancestors

Norse
- Ragnarok replaced with Meteor

Atlantean
- Carnivora replaced with Spider Lair

Additional Information
If you have bugs to report, be sure to leave a comment, otherwise have fun and try not to die horribly.

Known Bugs
- ...
24 Comments
Aburo III Mar 11 @ 8:50pm 
cant use with other mods
Dupletor Oct 21, 2023 @ 6:31pm 
This is supposed to be a single campaign, but it messes up with all the minor gods and god powers, it's horrible.
Watermelon_Man Dec 1, 2022 @ 6:41pm 
This is great, very well done. It plays out like a tower defense almost :steamthumbsup:
lachlanhomework Apr 3, 2020 @ 4:05pm 
Thanks! hope to see new stuff from you someday, you have real skill
Toasty Goblin  [author] Apr 3, 2020 @ 1:59am 
@lachlanhomework

All obelisks require you to eliminate all enemies around it with the exception of the Gaia Tree obelisk. Some obelisks have specific criteria that has to be met for them to activate as you mentioned with the hero obelisk.

For the Obelisk of summoning you need at least a dozen or so units around the Obelisk itself for enemies to spawn, then kill them as usual to capture it.

If Obelisks continue to not work for you, this may be a conflict with other mods, check your load order and be sure to put Lonely Sands at the top whenever you play the scenario.

Hope this helps.
lachlanhomework Apr 2, 2020 @ 10:04pm 
specifically obelisk of summoning and obelisk of wrath
took me a while to figure out the gaia tree and heroes but I still dont get those two
lachlanhomework Apr 2, 2020 @ 9:42pm 
hey I just wanted to say I love this mod, but a bunch of obelisks wouldnt work for me, even when all units and buildings near them were dead and destroyed, am I doing something wrong? Because I love this mod but im not good enough to get by without more obelisks.
Lag Queen Dec 28, 2019 @ 7:23am 
toasty - thanks for the quick response. love this mod on titan. the regular game is often too easy for me. hope you do another mod soon!!
Toasty Goblin  [author] Dec 27, 2019 @ 4:13am 
@kate.johnson.e

1. Destroying statues gives you nothing

2. Shipwrecks can't be destroyed or salvaged in any way, sorry if this caused any confusion or frustration.
Lag Queen Dec 26, 2019 @ 7:00pm 
hey, so there are random items you can destroy at startup to give you resources. i.e. a tower, a shipyard, or a stack of wood. So, 3 questions .
1. i couldn't tell, but does killing the statues in your area grant resources or favor
2. i am STUMPED how do you destroy the shipwrecks? tried arrows and close attacks from land. tried attacks from sea, and tried landing at area from sea.