Stellaris

Stellaris

193 ratings
Empire University
 
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File Size
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1.638 MB
Jan 11 @ 4:01pm
Jan 25 @ 10:17am
3 Change Notes ( view )

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Empire University

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In 2 collections by The Dadinator
The Dadinator Mods for 2.2
16 items
Dadinator Quality of Life Mods
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Description
This mod allows you to hire leaders based on the trait you need for starting between 1,000 and 3,000 energy depending on the trait with costs scaling as your empire grows. It works for all leader types and traits that can be hired. Advanced leaders with multiple starting traits start at 7,500 energy and 75 influence and also scale as your empire grows.

Using the mod
The mod places a free planetary decision on your capital world called Access Empire University. Clicking the edict opens the initial university screen where you choose which school to hire from:
  • Naval Academy for admirals
  • Army War College for generals
  • College of Sciences for scientists
  • School of Public Service for governors

From there, with the exception of the College of Sciences, you get a list of traits and hovering over each button tells you how much it will cost. For the College of Sciences, since there are so many traits, they are broken down into further specialties:
  • General for traits that cross the science specialties
  • Exploration for traits that help surveying and anomalies
  • Physics, Society, and Engineering for traits related to their respective science specialty.

Features
  • Only allows leaders that appropriate for your ethics, government type, and technology understanding (follows base game rules with one exception noted below for Psionics)
  • Adds the appropriate secondary trait when your species is ascended (no extra costs).
  • Can choose Jack of all Trades for Physics, Society, or Engineering for the starting cost of 7,500 credits and 75 influence.
  • Can get a Psionics leader without the required tech by spending at least 7,500 credits, 75 influence, and waiting a year for the scientist to be found (costs scale as your empire grows). The empire modifiers window will show how long until the scientist is located.
  • Supports Synthetic Dawn traits [requires DLC Synthetic Dawn].
Compatibility
No vanilla files were harmed in making this mod.
Compatible with Stellaris v2.2.* (Le Guin)
As with any mod that affects game play, NOT achievement compatible.

If you like this mod, please come back to rate and favorite.

Without rating this mod it's much harder for others to find it. If you have feedback, please leave it in a comment below.

Bugs, Feedback and Suggestions
You can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.

Thanks to the Stellaris User Mod forum and the Discord Stellaris Modding Den for all the help and support.
[discord.gg]
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71 Comments
Alucard Apr 20 @ 7:29am 
Great mod, I could think of one more addition to the mods function.
How about allowing the university to train our leaders. We pay respectable price of course and selected leader gains a fixed amount of xp, with cooldowns or a buff that grants like 20xp per month and it increases the leader's upkeep by 100% for the duration of the said buff.
JayBee 🔰 Apr 17 @ 5:44pm 
Love it, more weirdness would be good. hah :)
Some Red Reynard Mar 31 @ 11:13pm 
dam, thanks for updating this
Vaeringjar Mar 30 @ 11:25am 
The Dadinator  [author] Mar 21 @ 7:06am 
Jack of all trades hasn’t been removed... maybe something is glitched.
dan5tr4n63r Mar 20 @ 3:17pm 
@CaptainKampfkeks so that's what is jack-of-all-trades...so then is not a new idea...to bad he removed that...i think it is worth putting it back to the university...i just started a new game in 2.2.6...and hired a spark of genius...he aquired starcraft after 17 years...i only paid 200 credits...
In fact...it would be nicer if the university could upgrade some of my leaders that i didn't hired from it...man...a lot of potential with this traits mod...to be able to retrain one with substance abuse with something from society...LOL...so funny
CaptainKampfkeks Mar 20 @ 1:06pm 
@dan5str4n63r

That's exactly what I meant with the jack of all trades. There used to be an option to hire an ace in a science division, one with all three traits (E.g. Particles+Field Manipulation+Computing for Phsyics). And he was about five times more expensive. As I said, I don't lnow why it was removed.
dan5tr4n63r Mar 20 @ 11:40am 
@CaptainKampfkeks I don't get it with jack of all trades...how is it better to by a spark of genius from university in comparison to what the pool gives you?...I think from 2 traits up would be worth it...but that's just me...

@Peter34...is not to much...in fact if you let the scientists enough time...they will have both...i had many times scientists with spark of genius and a trait from the 3 field research...i even had physics with physics..society with society or engineering with engineering...not impossible...just rare...i would hoped this university does something similar but with cost...for example you buy a scientist with particle trait...you pay 200 credits...well...to have a second skill on the same field should cost more...10 times more...maybe more...but i think this would worth the price...and a third skill on the same field should cost even more...well...it was a nice idea if is not possible
Peter34 Mar 20 @ 10:39am 
I think Genius + Evertything Physics is far too much. Just Genius + one thing of my choice, would be very nice.
CaptainKampfkeks Mar 20 @ 7:33am 
@dan5str4n63r There used to be a "jack-of-all-trades" option, which did exactly what you asked for. Dunno why it was removed tho...

@Peter34 I'd pay big money for a Genius + Physics ace (Field manipulation, Particles, Computing), or the respective others.