Stellaris

Stellaris

85 ratings
Mining Segment for Ringworld
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
25.128 KB
Dec 24, 2018 @ 11:50am
Jul 28, 2019 @ 4:58am
12 Change Notes ( view )

Subscribe to download
Mining Segment for Ringworld

Description
Ringworld engineers didn't use all the system minerals to build ringworld, but left a lot untouched in the ground... Do you know what that means? We must dig up all these minerals.

Mod features
  • Mining Segment
    • Basic ringworld segment
    • Replaces the commercial/energy segment
    • +10 Miner Job
    • +10 Housing
    • -10 Energy
  • Extensive Mining
    • Rare engineering technology
    • Unlocks: Wide Mining Strategy
    • Prerequisites: Nanite Mineral Probes, Mineral Isolation, colonized ringworld section
    • A high leveled scientist with Industry Expertise or a Curator will increase chance of appearing
  • Wide Mining Strategy
    • Ringworld section decision
    • Effects: +10 Miner Job, +10 Housing, -2 Volatile Motes for each Ringworld Mining Segment
    • Cost: 10 000 Minerals, 200 Influence, 3600 days to enact

Also
  • New game required
  • Overwrites vanilla file (04_ringworld_districts.txt), won't be compatible with mods that changes the vanilla ringworld districts
  • Disables achievements

If you have any trouble with this mod or if you find any errors in the texts (even here) let me know! (English isn't my strong suit)

Want to produce minerals on ringworlds but think that mining is not what you are looking for? Check out this mod:


~minerals...
41 Comments
Hydra Sep 3, 2019 @ 2:16pm 
I think it should replace food rather than commercial segments for normal empires and generator segments for gestalt since you need alot less food than energy/consumer goods
WoebegoneHeart2 Aug 24, 2019 @ 3:02am 
can you do achievements with this.
Extertsökkeldsdönnermïnatör Aug 7, 2019 @ 6:08am 
@aiime
Sorry, I made a poopoo. I didn't read the entire mod description and didn't realize it was planetary decision from game alone as I never really need to go into the decisions. It must have worked fine the entire time -.-
Falconxu Jul 28, 2019 @ 8:42am 
@aiime
Yes~
This is for the rimworld start mod
And the home world will stuck with extra mining segment without UI overhaul mod
Because with an extra segment the farming segment cant expand or remove for convert to normal rim:lunar2019laughingpig:
aiime  [author] Jul 28, 2019 @ 4:12am 
Oh, okay. It seems like if you are using an ringworld start mod that adds its own version of the mining segment, you can still enact the Wide Mining, but the bonuses from it will not apply to these segments.
aiime  [author] Jul 28, 2019 @ 3:42am 
@Falconxu
As I understand it, this is for compatibility with this mod. Thanks, added.
Falconxu Jul 27, 2019 @ 11:04am 
NOT = { has_planet_flag = rwst_home}

this is nice……
aiime  [author] Jul 22, 2019 @ 2:45am 
@Tertsökkeldsdönner
Sry, I could not answer all this time. Do you still have this problem?
Extertsökkeldsdönnermïnatör Jul 10, 2019 @ 8:58am 
Anyone having problem with Wide Mining upgrade which doesn't increase mining jobs and housing +10 to districts? Or am I missing something?
Allein Jun 23, 2019 @ 10:58pm 
I mean, it makes sense if you are mining the minerals from asteroids around the ringworld. Surely the engineers couldn't have found all of the asteroids.