Kenshi
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Better Smiths of Kenshi
   
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32.209 MB
Dec 5, 2018 @ 5:17am
Dec 18, 2018 @ 7:36am
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Better Smiths of Kenshi

Description
***This mod has nothing to do with Master Smiths of Kenshi mod***

Did you know that each manufacturer actually have their own 'specialities'? Ancient are actually lighter. Catun are heavier but have stronger blunt attack. Edgewalkers are sharper.

But these speciality naver comes to play as all manufacturer produce weapon of completely different grade. You never have to choose between edge and skeleton, or catun and skeleton.

And why only you, a new unknown group, are capable of challenging the Edge grade weapon? Haven't anyone tried it before?

They did. And some of them even succeeded! With this mod, lower tier manufactures have a (tiny) chance of producting works that match the higher tier standard!

Unknown - 1x everything, 0.3x price, Up to Catun Grade

Ancient - 0.7x weight, 0.8x cost (Changed from vanilla 0.9x cut to 1x) Up to Skeleton Grade

Catun Scrapmasters - 1.1x Blunt, 1.2x Cost(Changed from vanilla 1.2x blunt and 1.2x weight.) Best Blunt Weapon. Up to Edge Grade.

Skeleton Smiths - 1.06x Blunt and Cut. 1.3x Cost. Best for weapons with blunt:cut around 4:6~6:4. (Changed from 1x everying, 1.2x cost) Up to Edge Grade

Edgewalkers - 1.1x Cut, 0.9x Weight, 1.4x Cost. Best cutting weapons. (Reduced weight from 1x to 0.9x)

Cross - 1.1x Blunt, 1.1x Cut, 0.9x Weight, 2x Cost. (Added blunt bonus. Reduced Weight.)

Also reduced difference in weapon quality between manufacturers. There is nolonger a jump in quality between manufacturer. All grades now have flat 5 level difference between each level except for the jump at cross. This resulted in weapon of refitted blade and below gaining 10 more quality level than in vanilla, and Catun No.1 - Mk III gaining 5 more quality level.

On the effects to game balance. This mod slightly reduced the gap between lower tier and higher tier weapons. The faction that benefits from this the most are bandits and holy nation, as they have worse weapons.

Below are weapon manufactures, models, level, and spawn chance.

Level Chance Unknown (Cheap)
15 25.3% Rusted Junk
20 25.3% Rusting Blade
25 25.3% Scrap Metal
30 12.6% Crude Metal
35 6.3% Cheap Metal
40 3.0% Iron Work
45 1.5% Steel Work
50 0.8% Fine Steel

Level Chance Ancient (Light)
25 25.2% Mid-Grade Salvage
30 25.2% Old Refitted Blade
35 25.2% Refitted Blade
40 12.6% Simple Restored Work
45 6.3% Restored Work
50 3.0% Fine Restored Work
55 1.5% Reforged
60 0.8% Fine Reforged
65 0.3% Excellent Reforged

Level Chance Catun (Blunt)
40 25.2% Catun No.1
45 25.2% Catun No.2
50 25.2% Catun No.3
55 12.6% Catun No.4
60 6.3% Catun No.5
65 3.0% Catun No.6
70 1.5% Catun No.7
75 0.8% Catun No.8
80 0.3% Catun No.9

Level Chance Skeleton (Balanced bonus)
55 25.8% Mk I
60 25.8% Mk II
65 25.8% Mk III
70 12.9% Mk IV
75 6.5% Mk V
80 3.1% Mk VI

Level Chance Edge (Sharp, light)
70 33.3% Edge Type 1
75 33.3% Edge Type 2
80 33.3% Edge Type 2

Level Chance Cross (Blunt, Sharp, light)
100 100% Meitou
Popular Discussions View All (1)
0
Jan 28, 2019 @ 7:06pm
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
26 Comments
crux May 25, 2022 @ 8:04pm 
@Kodi Sky, you may have been looking under "weapon" in the FCS. The "weapon level" for all animals is Ancient still.
chryssjanzonio Nov 5, 2021 @ 2:58am 
update when
crux Oct 22, 2021 @ 6:49am 
@ Kodi Sky, don't have it installed right now, but they often update various aspects of the FCS and settings without any changenote, so maybe they changed things. Will check out next time I install, thanks.
Kodi Sky Oct 22, 2021 @ 3:53am 
@crux

In my FCS with NO mods loaded. The animals use the "animal" manufacturer and not Ancient. So I dunno why your are using "ancient"
crux Oct 19, 2020 @ 9:26am 
Funny follow-up from my game. A Bonedog with only 11 attack and dex nearly one shot killed Sadneil with 170 damage hit. In the base game animals damage is pulled from the Ancient weapon level of 15 to 25. I think this Bonedog rolled the lucky 65 level Excellent Reforged from this. A step up from Vanilla MKIII. I kinda like this variance, makes encounters with animals a bit more tense. Imagine an Elder Beakthing with the 65 level "weapon". Potentially nearly 3x the damage of one you can find in vanilla, lol.
crux Oct 2, 2020 @ 9:24am 
Couple things of note. This mod does have the side effect of making all enemies do more damage, including animals but also makes some enemies that use blunt weapons unable to swing well with the increased weight. You can increase their strength in the FCS (14 to 18 strength covers most weak enemies) but enemies that use Planks, Fragment axes need a big bump to the 40 to 60 strength range depending on the quality of weapon used.
crux Aug 21, 2020 @ 3:24pm 
There is no "Invalid Reference" issue with this mod. That person must have had a mod conflict. Nearly avoided this mod because of that post. Glad I didn't. Good mod.
alomafir Jan 26, 2020 @ 6:59am 
I like the idea but would appreciate to be able to craft the different specialities. Possibly be able to buy level 1 catun technology from Catun Scrapmaster and research next levels on your own. Or develop your own. Maybe through research like with battery capacity and output (if it can work like that)?

Otherwise I would add information about not changing vanilla smithing to mod description. ;)
CHEBOINKADOINKA Jul 16, 2019 @ 5:13pm 
I really enjoy using this mod but it seems to conflict with NWDM weapons, I'm not sure if compatibility is possible but if so that would be great
Botchevik May 23, 2019 @ 7:36am 
Great mod, I love it! But could you envision a level above Meitou for the player created weapons? Is it possible?