Cities: Skylines

Cities: Skylines

206 ratings
Restored Colossal Industries (Unique Factory version)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
10.127 MB
Oct 24, 2018 @ 10:40pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Restored Colossal Industries (Unique Factory version)

Description
A 15x8 Unique Factory based on the abandoned factory model. Inspired by GiometryE's conversion of the same building.
For the Unique Building + RICO version, click here.

Prefab Stats:
  • UI Category: Garbage and Industry-Unique Factories
  • Construction Cost/Maintenance: €150000/9375 (€1500/week)
  • Fire Hazard/Tolerance: 2/30
  • Electricity Consumed: 140 (2240 KW)
  • Water Consumed/Sewage Produced: 50/50 (800 m3/week)
  • Garbage Produced: 15
  • Jobs (Uneducated/Educated/Well Educated/Highly Educated) : 25/20/12/4
  • Pollution Accumulation/Radius: 15/75
  • Noise Accumulation/Radius: 20/75
  • Technically always available.
  • Resource input: Animal Products, Rate: 175; Planed Timber, Rate: 225; Plastics, Rate: 175; Metals, Rate: 225.
  • Output resource rate/Vehicle count: 500/10
Model Stats:
  • Main Model tris: 8071
    2048x2048 texture.
  • LOD tris: 126
    256x256 texture.

Other Notes:
  • The Prefab was based on the vanilla Textile Factory, as such, its icon may show the 'already built' overlay on itself and/or on the Textile Factory icon due to a bug. They can still be placed without problems.
  • Once again, shout outs to GiometryE for the inspiration to make this.
  • LUT used in the screenshots is 'Colorful Summer Day' by CreativeDEX.
10 Comments
Chuthulhu Jan 15 @ 2:13pm 
can you make the abandoned stone farmhouse restored?
admiral8q Apr 17, 2022 @ 2:55am 
Finally placed it. Tested. Works well. Looks cool. Old industrial-age style. Brings in a good bit of money to my city too, which is always a good thing. ;-)

Faved.
QuantumChicken Apr 15, 2022 @ 7:48pm 
It would also be cool if it could be an coal-fired power generating station, or an garbage incineration station.
Ragefighter Sep 18, 2021 @ 11:42am 
My favorite factory! :steamhappy:
NT-511 Oct 19, 2019 @ 12:46pm 
Nice
MJB Jun 10, 2019 @ 5:34pm 
This looks better in game than the picture. It could be the LUT I'm using that enhances the factory but I like this factory for the Industries DLC a lot.
Madisonian Dec 9, 2018 @ 2:36pm 
Ah, ModTools, thanks a milion. Only ever used it to alter ground placement before, didn't know it could do all that.

Seafood Cannery, here I come!
CitizenWMustache  [author] Dec 9, 2018 @ 2:26pm 
@cieran84 I used ModTools for changing those. Ctrl+E to bring up the scene explorer, then navigate to Tool Controller->Tool Controller on the left, then Edit prefab info on the right, and there should be 4 drop-down buttons, one for each input material. Each one may display options that aren´t actual Industry material (like 'crime' or 'water'), so the correct ones should be at the bottom of that list.
Curiously I also found out you can change the output resource the same way. Haven't tested that, but that's a possibility.
Madisonian Dec 6, 2018 @ 11:37pm 
How did you change the required materials from one of the default types? The only options I'm getting in Asset Editor are to change the resource input and output, but not resource type. I want to create a factory using animal products, metals, crops, and paper – a combo not used by a default factory.
WadeTheWallaby Oct 30, 2018 @ 11:48am 
wow cool! I LIKE THIS!