Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






On Youtube 



Massive jumps in difficulty take away from the experience entirely. The arena for the finale is unacceptable and definitely not built for two tanks. Pray to the gods that the bots don't die or that your team is locked in, you don't miss your molotovs and absolutely under no circumstance mess up in some way during it.
Aesthetics 9/10
I love the STALKER vibes this whole map has.
Literally the best part about this thing tbh.
Supposedly this problem has been corrected in several "hotfixes" noted in the description. However, I can attest that it has not been corrected. Hordes spam endlessly from the moment you open the door in map 1.
Visually pleasing, 20/10
enjoyability, 5/10