Stellaris

Stellaris

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Lost Future (Storypack)
   
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Aug 28, 2018 @ 4:36pm
Jan 6 @ 7:03am
34 Change Notes ( view )

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Lost Future (Storypack)

Description
NOTICE: The current mod is currently updated for 3.10.4.



A New Adventure Awaits...

Greetings Chancellor,

We picked up unusual readings from a nearby planet in a distant star system. Our away team reports to have found unusual ruins and large trace amounts of gold. These ruins are begging for some age-old archeological digging. It may lead to some interesting discoveries!

VIR


  • You are tasked with investigating a nearby anomaly, specifically ruins of an ancient civilization.
  • The only thing that remains are small golden pieces, once attached to a revered statue.
  • While you search for answers, you will be rewarded with artifacts and knowledge.
  • Features two fully scripted dig sites!
  • The reward is a custom building!
  • Custom text for organic, Machine Empires & Hive Mind empires!
  • Aftermath events, specific for regular empires or Hive Mind/Machine Intelligences!
  • To unlock Easter Egg event:
    • Play as an empire with the Human portrait with the Sol system initializer!


  • This event will disable achievements!
  • The building is not aligned correctly in UI, this will be fixed (some day).
  • For those of you who want to know how this mod was made and want to know how to create your own custom building, visit my 2.3.1 COMPATIBLE guide.

Don't forget to drop a like (or dislike); your feedback is important to me!
Also, leave a comment as well! Much appreciated! (then I know what I'm doing wrong... or well!)

To stay up to date:



This mod was made possible by the help of some very friendly people! Their contributions were very helpful!
  • Violentbeetle
  • Persepheus
  • Mezinov
  • McAwesome
  • Daikael
  • Caligula
  • The dadinator
  • Thanatos996
  • James Fire
  • Rogue servitor
  • Dayshine
  • Buttjunkie
  • Alberto da vinci

  • 06-01-24: V1.8.2 - 3.10.4 compatible.
  • 14-02-22: V1.8.1 - 3.2.2 compatible. Changed some localization.
  • 27-04-21: V1.8 - 3.0.2 compatible.
  • 01-05-20: V1.7 - 2.6.3 compatible.
  • 04-04-20: V1.6.1 - 2.6.2 compatible.
  • 17-03-20: V1.6 - 2.6.0 compatible.
  • 12-08-19: V1.4 - 2.3.3 compatible. I strongly advise to check the "change notes".
  • 10-06-19: V1.3.8 - 2.3.1 compatible. More info in "change notes".
  • 08-06-19: V1.3.6 - 2.3 compatible. More info in "change notes".
  • 30-03-19: V1.3.3 - 2.2.6 compatible. More info in "change notes".
  • 07-03-19: V1.3.2 - 2.2.5 compatible. More info in "change notes".
  • 07-02-19: V1.3.1 - 2.2.4 Compatible. More info in "change notes".
  • 10-12-18: V1.2 - 2.2.1 Compatible. More info found in "change notes".
  • 31-09-18: V1.1 - 2.0+ Compatible.
  • 29-09-18: V1.0 - Initial Upload.

If want to contact me, I can be found at the unofficial Stellaris Modding Den or leave a message here!
[discord.gg]
Popular Discussions View All (1)
6
Oct 12, 2019 @ 11:36am
Bug Report
Atoombom007
95 Comments
greensniperhat Jan 6 @ 7:13pm 
Kino IS BACK
ranma100 Jan 6 @ 10:04am 
Good to see you are still around. Great mod
arieviloj Jan 6 @ 9:19am 
im a simple guy i see an event mod i subscribe
Atoombom007  [author] Jan 6 @ 7:07am 
The mod is updated for 3.10.4!
Atoombom007  [author] Jan 4 @ 7:52am 
Just to let everyone know I'm working on the mod, as its outdated, but I also found some typos and other weird stuff that needed to change.
ranma100 Oct 26, 2023 @ 9:09pm 
This mod is working just fine in 3.9
ZacharyBuilder Jun 21, 2022 @ 2:59pm 
Alrighty. Thanks for the reply.
Atoombom007  [author] Jun 21, 2022 @ 2:40pm 
It hasn't been updated since 3.2.2, and I haven't tested whether it is borked or not.
ZacharyBuilder Jun 21, 2022 @ 1:22pm 
3.4.4 combatible?
arieviloj Feb 16, 2022 @ 6:29am 
great ill give a go