Stonehearth

Stonehearth

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Trapper+
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Tags: jobs, trapper
File Size
Posted
Updated
16.118 MB
Aug 20, 2018 @ 8:28pm
Jun 25 @ 12:16pm
14 Change Notes ( view )

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Trapper+

In 2 collections by DaniAngione
Dani Mods Collection
9 items
[ACE] Approved Mod Collection
29 items
Description
Trapper+ is the first in a series of mods that aim to improve the depth and gameplay of each profession in Stonehearth by enriching their crafting processes and giving them more complexity with features akin to a somewhat more realistic experience.

For this mod the leather making process is now broken into different stages - some requiring crafting and others requiring time. In the end, to compensate for the added complexity, the ratio of furs-to-leather is increased, which means that you'll produce more leather from less pelts now. But the production will require you to go through over the new steps which are basically the following:

Drying > Cleaning > Tanning

Added to that, the Trapper can now perform some butchery actions like slicing larger chunks of meat into smaller ones, building a smokehouse that can be used to produce jerky and other smoked goods and also craft some decorations ike animal rugs.

Contents
Animal Resources
Animals will now drop raw meat instead of edible jerky and fresh pelts instead of regular fur pelts. The meat can be used in cooking or smoked in a smokehouse while the pelts need drying.

Drying, Cleaning & Tanning
Fresh pelts will dry after being inside their respective drying racks for a while. After they've dried, workers will move them around as they'll now be regular pelts that can be used in crafting or cleaned into Rawhides and tanned for leather in a tanning tub. The trapper can build the tub and clean the hides.

Butchering & Smoking
Besides leather making the trapper is also the one responsible for butchering and building smokehouses. Butchering will allow you to turn larger chunks of meat into smaller, more numerous ones while smokehouses can be used to turn raw meat and other resources into edible, preserved foods.

Other
The mod contains some other things like special decorations and profession hats the trapper can craft for themselves and improve their stats a bit!

More details on each of the features and how to use them can be found in the readme.md file inside the mod folder.

Compatibility
Trapper+ requires the Dani's Core Mod to function.
This mod should always be compatible with most mods as long as they do not override basic
functions of the game or the Trapper class controller.

Trapper+ also has a submod called Taxidermy
https://steamcommunity.com/sharedfiles/filedetails/?id=1487447549

Warning! Installing this mod and loading up a saved game that already has a Trapper can, sometimes, result in weird behaviors! It is recommended to promote them back to Worker, install the mod and then make them trappers again! (or start a new game) :)

Localization
This mod is completely compatible with Stonehearth's localization, it is in English (en) by default but also includes a Brazillian Portuguese (pt-BR) translation.

Stonehearth Discourse Thread
More information on this mod and my other mods can be found here!
https://discourse.stonehearth.net/t/37927

Support & Tipping
Like what I do, appreciate my work or just want to generally be a very helpful and lovely person? :)
[ko-fi.com]

Credits, License & Contacts included in the 'readme' file.
Special thanks to BrunoSupremo!
Popular Discussions View All (2)
11
Mar 8, 2022 @ 3:08am
Where to get Sack of Salt
Torkkar
0
Oct 13, 2024 @ 11:28pm
How I get leathers?
Bush
295 Comments
DaniAngione  [author] 5 hours ago 
Yes, it is known to be incompatible/broken with this mod (and also with ACE) for years now :)
Clippy the helper 8 hours ago 
So I checked and it looks like "Piles Plus" breaks drying racks.
DaniAngione  [author] Aug 15 @ 9:04am 
@Jisthebest658 I think some people had a similar issue in the past and we found out it was either the "Piles Plus" mod or the "Better Storage" mod? I don't remember which but check if you have either of those and if you do, removing it might fix it.

If it's Better Storage, I think (although also not sure) Bruno's "Mod Repairer" has a fix for it, so you'll have to subscribe and activate that one!
Jisthebest658 Aug 15 @ 4:47am 
ay i dont know if its a mod compatibility issue but for some reason my people wont take the dried pelts out of the drying rack and the pelt wont register as crafting material either
DaniAngione  [author] Aug 4 @ 5:42am 
@Arien
They should automatically replenish the salt, do you use the "Cancel Order" command often? The one you can drag around to cancel pending orders like harvest orders and such? There's a chance you might have cancelled the automatic order to replenish the salt by accident. But if you click the rack it should have a command/option to ask for salt to be replaced; it should appear on the unit frame (the lower left window with the item's name and description when you select it)
DaniAngione  [author] Aug 4 @ 5:39am 
@Rosaita_突然大家都在双影奇境
That definitely seems like some mod incompatibility or other issue because these are working fine here. Could you tell me what mods are you using?
Rosaita Aug 4 @ 2:31am 
@DaniAngione
I just found out that my smoking pits won't produce smoked meat but another smoking pits instead. About the pelt thing, animals drop raw skins but I can't dry them up into pelts.
Arien Jul 26 @ 4:58pm 
My sun-tanning racks are not working. I've spent weeks waiting and it displays the message that the salt reserve is empty, but it doesn't give me an option to refill it. help :(
Алёша爔 Jul 22 @ 10:22am 
Why don't I have a smokehouse recipe? My trapper can't smoke anything:steamsad:
DaniAngione  [author] Jul 5 @ 4:36am 
@bionicLegion
That seems right, it takes 3~4 days depending on the type of meat to get salted, hence why cured meat (salting + smoking) is so more valuable than just smoking