Stellaris

Stellaris

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Six Fallen Empires: Return of the Beacons!
   
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Aug 16, 2018 @ 4:37am
Sep 12, 2018 @ 3:55am
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Six Fallen Empires: Return of the Beacons!

In 1 collection by Ienzo
TheIenzo's Mod List
7 items
Description
Requires Synthetic Dawn.

I was sad to see the Beacons of Infinity, Stability, and Perpetuity disappear if you owned Synthetic Dawn, as Wiz justified their removal saying that there would be too many ringworlds if both the Machine FE and Ringworld Materialist FE spawns at the same time.

You cannot have too many ringworlds! With the devs tweaking how FEs spawn to allow more FEs to show up in a given game, this mod now works with most games!

This mod sets the number of fallen empires to spawn at 6 if mapmode is Huge and allows the spawning of a second Materialist FE with the Beacon systems even if Synthetic Dawn is installed. Requires Synthetic Dawn because otherwise you'd still see the Beacons systems anyway of the Font of Knowledge and Archives as Synthetic Dawn disables the spawning of the Ringworld Materialists.

This mod sets at least one Materialist FE to own the broken Beacon of Perpetuity, Beacon of Stability, and Beacon of Infinity system. If all six FEs spawn, two of them will be Materialists, one with the Font of Knowledge and another with the Beacons. If less than 6 fallen empires spawn, it is possible that two of them will be materialists, one with the Font of Knowledge and the other with Beacons.

I also set the Ringworld Materialists to own the Beacon of Perpetuity like they did before 2.0. It felt weird that they didn't have it even if it was broken.

NEW: Beacon of Perpetuity can now be repaired, as it should be!

This is NOT achievement-compatible.

Files modified:
/common/fallen_empires/00_fallen_empire.txt
/common/solar_system_initializers/fallen_empire_initializers.txt
/map/setup_scenarios/huge.txt
18 Comments
Winter Solstice Mar 31, 2019 @ 7:06pm 
really like this mod hoping youll update it one day
MunchKatsu Jan 28, 2019 @ 3:11pm 
This mod sounds really cool, looking forward to the updated version.
Ienzo  [author] Jan 14, 2019 @ 3:04am 
@Warrant Officer Manslaughter, since there is interest, sure I will update.
Warrant Officer Manslaughter Jan 12, 2019 @ 6:36pm 
Will this update for Le Guin?
Ienzo  [author] Nov 16, 2018 @ 5:30am 
@willpill35, your first bug sounds game breaking! I'll have to look into that since that doesn't happen in my games. As for the second bit, that's a vanilla unfortunately.
Yuya Nov 14, 2018 @ 2:04am 
So love the mod. I wanted to share some bugs I am having with it though. The Palatial District in the Beacon of Infinity is a planet instead of a habitable ring section. Also the Habitable ring sections show up in the planet list instead of the habitat list like normal ring worlds.
Ienzo  [author] Oct 17, 2018 @ 5:06am 
@Randomtm, hmm, I rather not because that would mean touching more files, which I am reluctant to do. I'll tell you how to do it though. Make a personal mod and then copy Stellaris/map/setup_scenarios/medium.txt and then change "fallen_empire_max = 3" to 6 or whatever you like.
Solar™ Oct 13, 2018 @ 11:18am 
You think maybe you could allow the spawning of up to 6 FEs in a medium galaxy? I would like to have 6 FEs but not have to run a huge galaxy
jalang Oct 12, 2018 @ 1:38am 
@Ienzo Oh... so there is some mod like that? I've tried to find such but haven't found yet.
Ienzo  [author] Oct 11, 2018 @ 9:39pm 
@jalang, I rather not. That market seems to be covered ;)