Stellaris
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Improved Starbase Buildings by Nuranon
   
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15 AGO 2018 a las 11:15 a. m.
12 DIC 2018 a las 6:12 p. m.
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Improved Starbase Buildings by Nuranon

Descripción
v0.31:
Stellaris 2.2.* (LeGuin) compatible, last updated 13.12.18

Changed Buildings:
  • Nebula Refinery: + 12 Minerals (before +5)
    increased: price (150 Alloys from 100)

  • Black Hole Obersvatory: +20 Physics (before +10)
    increased: price (150 Alloys from 100), built time (480 days from 360)

  • Curator Think Tank: +15 Physics, +15 Society, +15 Engineering (each before +5)
    increased: built time (doubled to 720 days), price (300 Alloys from 100), upkeep (-6 Energy from -2)

  • Art College: gives +25 Unity (before +10)
    increased: price (300 Minerals from 200), construction time (480 days from 360)

Added Buildings:
  • Hydroponics Farm II: +15 Food
    requires Food Processsing (the Tech reqired for the +15% Building), costs 150 Alloys & 25 Volatile Motes, upkeep -2 Energy & -0.5 Volatile Motes, built time 360 Days, not possible to have Tech I & II Hydroponics on the same Starbase.

    You can own and finish building (base) Hydroponics Bays once Hydroponics Bay II becomes available with the research of Nano-Vitality Crops but the Tech 1 variant will no longer appear in buildable Starbase Buildings.

    Mod includes proper name localization for all game included languages, descriptions for everything but English and German are based on Google Translator though.

Miscellaneous:
  • Requires:
    Leviathans DLC or Distant Stars DLC to be fully functional (should work without too).

  • Overwrites:
    ...Stellaris/common/starbase_buildings/00_starbase_buildings.txt
  • Outdated Versions:
    For Stellaris 2.0-2.13 Niven v0.3 of this Mod is available here (Steam Workshop page). I'm not updating it anymore, so features since v0.29 will be missing.

About:
I was personally somewhat frustrated with the resource output of those Starbase Buildings,
which seemed to be out of line with the their limited availability (in Nebulas, in Enclave systems), so I made a mod that fixed that. I also added a Tech II Hydroponics Bay.

Feedback (bugs, balance, feature ideas) is always appreciated.

Nuranon, 20.08.2018


Other Mods by me:

This Mod allows you to upgrade Ruined Megastructures to Jury-Rigged versions before and after you have researched Mega-Engineering. Those jury-riggs are inferior to even the level 1 versions of the same structures but are affortable and like Ruined structures they can be fully restored.


This Mod replaces the Vanilla Create Penal Colony Decisions with a Create Penal Australia and a Create Penal Siberia Decision.
Discusiones populares Ver todo (2)
6
9 DIC 2018 a las 5:40 p. m.
FIJO: Bugs?
Nuranon
4
7 NOV 2018 a las 11:14 a. m.
FIJO: Suggestions?
Nuranon
54 comentarios
Peter34 18 MAY 2020 a las 6:23 p. m. 
This mod seems to work with 2.7, but one thing I miss, from another Starbase Building mod that I used to use, is improved Resource Silos.

The other guy's mod, which got changed to also do a lot of things which is why I no longer want it (I want a mod that only improves SB Buildings that are underpowered) changed them from +2000 storage each to +4000. I think +4000 is a good value, but +5000 is also a possiblity.
Peter34 25 MAR 2020 a las 5:05 a. m. 
Will this mod be updatede for 2.6?
LilyanaKabal 9 JUN 2019 a las 5:31 a. m. 
Needs an update for 2.3
Peter34 3 MAR 2019 a las 9:46 p. m. 
Also, can you add specialized Storage Silo Buildings for Food, Minerals and Energy?
Peter34 3 MAR 2019 a las 9:45 p. m. 
Well, the problem with the tier-2 hydro is that it requires a monthly Strategic Resource in Upkeep. Even if it’s just 0.5 Mote, I still think it’s rarely worth it for 15 Food.
Nuranon  [autor] 1 ENE 2019 a las 2:47 a. m. 
@Deathcoaster I don't know, if that mod changes Starbase buildings (and not just things like Starbase slot number etc), then there might be an issue.
Nuranon  [autor] 1 ENE 2019 a las 2:46 a. m. 
@Peter34 Once you have the T2 one available, the T1 (vanilla) option will not be visible.

This was a deliberate decision by me because there is no other way to prohibt the exploitation of being able to build both on the same starbase which would be possible because the game only checks whether another building is already built on the starbase, not if its currently in being build or on the build queue. The game only checks whether the same building is already being build, you can't manually make it check whether a specific other one is being build.

I'm sorry for the inconvenience...I'll probably revert that (to making both available), I hadn't considered the implication of only being able to build the T2 one - which now needs rare resources.
Peter34 31 DIC 2018 a las 8:35 a. m. 
I think there's a problem. Sometimes I can't build the tier-1 Hydro, only the tier-2 one, but I don't want to build the tier-2 one because it's expensive, whereas I do in fact want to build the tier-1 one... Please look into this.
Deathcoaster 30 DIC 2018 a las 3:30 p. m. 
Will this work with DrBloods big ass starbase mod?
Nuranon  [autor] 24 DIC 2018 a las 8:51 a. m. 
No problem ;)