Stellaris

Stellaris

51 ratings
Improved Starbase Buildings by Nuranon
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
37.014 KB
Aug 15, 2018 @ 11:15am
Dec 12, 2018 @ 6:12pm
18 Change Notes ( view )

Subscribe to download
Improved Starbase Buildings by Nuranon

Description
v0.31:
Stellaris 2.2.* (LeGuin) compatible, last updated 13.12.18

Changed Buildings:
  • Nebula Refinery: + 12 Minerals (before +5)
    increased: price (150 Alloys from 100)

  • Black Hole Obersvatory: +20 Physics (before +10)
    increased: price (150 Alloys from 100), built time (480 days from 360)

  • Curator Think Tank: +15 Physics, +15 Society, +15 Engineering (each before +5)
    increased: built time (doubled to 720 days), price (300 Alloys from 100), upkeep (-6 Energy from -2)

  • Art College: gives +25 Unity (before +10)
    increased: price (300 Minerals from 200), construction time (480 days from 360)

Added Buildings:
  • Hydroponics Farm II: +15 Food
    requires Food Processsing (the Tech reqired for the +15% Building), costs 150 Alloys & 25 Volatile Motes, upkeep -2 Energy & -0.5 Volatile Motes, built time 360 Days, not possible to have Tech I & II Hydroponics on the same Starbase.

    You can own and finish building (base) Hydroponics Bays once Hydroponics Bay II becomes available with the research of Nano-Vitality Crops but the Tech 1 variant will no longer appear in buildable Starbase Buildings.

    Mod includes proper name localization for all game included languages, descriptions for everything but English and German are based on Google Translator though.

Miscellaneous:
  • Requires:
    Leviathans DLC or Distant Stars DLC to be fully functional (should work without too).

  • Overwrites:
    ...Stellaris/common/starbase_buildings/00_starbase_buildings.txt
  • Outdated Versions:
    For Stellaris 2.0-2.13 Niven v0.3 of this Mod is available here (Steam Workshop page). I'm not updating it anymore, so features since v0.29 will be missing.

About:
I was personally somewhat frustrated with the resource output of those Starbase Buildings,
which seemed to be out of line with the their limited availability (in Nebulas, in Enclave systems), so I made a mod that fixed that. I also added a Tech II Hydroponics Bay.

Feedback (bugs, balance, feature ideas) is always appreciated.

Nuranon, 20.08.2018


Other Mods by me:

This Mod allows you to upgrade Ruined Megastructures to Jury-Rigged versions before and after you have researched Mega-Engineering. Those jury-riggs are inferior to even the level 1 versions of the same structures but are affortable and like Ruined structures they can be fully restored.


This Mod replaces the Vanilla Create Penal Colony Decisions with a Create Penal Australia and a Create Penal Siberia Decision.
Popular Discussions View All (2)
6
Dec 9, 2018 @ 5:40pm
PINNED: Bugs?
Nuranon
4
Nov 7, 2018 @ 11:14am
PINNED: Suggestions?
Nuranon
54 Comments
Peter34 May 18, 2020 @ 6:23pm 
This mod seems to work with 2.7, but one thing I miss, from another Starbase Building mod that I used to use, is improved Resource Silos.

The other guy's mod, which got changed to also do a lot of things which is why I no longer want it (I want a mod that only improves SB Buildings that are underpowered) changed them from +2000 storage each to +4000. I think +4000 is a good value, but +5000 is also a possiblity.
Peter34 Mar 25, 2020 @ 5:05am 
Will this mod be updatede for 2.6?
LilyanaKabal Jun 9, 2019 @ 5:31am 
Needs an update for 2.3
Peter34 Mar 3, 2019 @ 9:46pm 
Also, can you add specialized Storage Silo Buildings for Food, Minerals and Energy?
Peter34 Mar 3, 2019 @ 9:45pm 
Well, the problem with the tier-2 hydro is that it requires a monthly Strategic Resource in Upkeep. Even if it’s just 0.5 Mote, I still think it’s rarely worth it for 15 Food.
Nuranon  [author] Jan 1, 2019 @ 2:47am 
@Deathcoaster I don't know, if that mod changes Starbase buildings (and not just things like Starbase slot number etc), then there might be an issue.
Nuranon  [author] Jan 1, 2019 @ 2:46am 
@Peter34 Once you have the T2 one available, the T1 (vanilla) option will not be visible.

This was a deliberate decision by me because there is no other way to prohibt the exploitation of being able to build both on the same starbase which would be possible because the game only checks whether another building is already built on the starbase, not if its currently in being build or on the build queue. The game only checks whether the same building is already being build, you can't manually make it check whether a specific other one is being build.

I'm sorry for the inconvenience...I'll probably revert that (to making both available), I hadn't considered the implication of only being able to build the T2 one - which now needs rare resources.
Peter34 Dec 31, 2018 @ 8:35am 
I think there's a problem. Sometimes I can't build the tier-1 Hydro, only the tier-2 one, but I don't want to build the tier-2 one because it's expensive, whereas I do in fact want to build the tier-1 one... Please look into this.
Deathcoaster Dec 30, 2018 @ 3:30pm 
Will this work with DrBloods big ass starbase mod?
Nuranon  [author] Dec 24, 2018 @ 8:51am 
No problem ;)