Stellaris
84 人が評価
[DEPRECATED] Yes, I Really Mean It's Outlawed
   
アワード
お気に入り
お気に入り
お気に入りから削除
ファイルサイズ
投稿日
更新日
3.613 KB
2018年8月9日 11時58分
2018年8月9日 12時46分
2 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
[DEPRECATED] Yes, I Really Mean It's Outlawed

解説
Are you playing a spiritual empire, but getting sick of Robot Workers showing up in your technology choices? Did you research the Sapient Combat Computer but want to get rid of it to prevent a machine uprising?

There seem to be some pretty glaring oversights in what the Robotic Workers and Artificial Intelligence policies affect. There's been several bug reports on the forums which point some of these out, but since they don't seem like they'll get addressed anytime soon, I took matters in to my own hands. So when I outlaw these techs...
YES, I REALLY DO MEAN IT'S OUTLAWED.

So far these are the features:
- Forces the policies for Robotic Workers and AI to be available at game start, as long as you are not playing a machine empire.
- Setting Robotic Workers policy to Outlawed prevents Robots, Droids, and Synthetics from appearing as research choices.
- Setting the Artificial Intelligence policy to Outlawed prevents Sapient Combat Simulations and Synthetics from appearing as research choices.
- Setting the Artificial Intelligence policy to Outlawed also prevents the Sapient Combat Computer (if previously researched) from showing up in the Ship Designer.

Tested on 2.1.2, and should be compatible with any Niven release.

If you see a similar problem that you think should be part of this fix, let me know in the comments!

Note: This DOES override one of the vanilla game files, "00_utilities_roles.txt". This file defines all the combat computers for your ships. It's necessary to replace the whole file in order to fix the problem that causes the Sapient computers to keep showing back up. Therefore it may be incompatible with mods that replace the vanilla ships or modules, like NSC2 (New Ship Classes) or any "full conversion" mods. If there is enough interest I will look in to creating a compatibility patch.
24 件のコメント
Deviant 2021年9月22日 8時22分 
Version 3.1 - the mod works.
Deviant 2021年2月23日 10時57分 
Version 2.8.1 - the mod works.
d_buzz 2019年2月5日 19時06分 
this doesnt have anything to do with the mod but when you research sapient combat ai, why dont you also get the sapient ai in general
Lazard 2018年12月17日 11時28分 
I really liked this Mod and got an Idea that is simmilar. Is it possible to add an edict that removes all the Bio Research like Leader life span and Bio pop grow speed form the research tree if you use the Synthethic ascension perk?
Lezzistrata  [作成者] 2018年12月12日 14時13分 
@That Canadian Polak It appears that they at least partially fixed this bug in 2.2. I haven't really needed this mod since the update. Are you still having problems?
Grzegorz Brzęczyszczykiewicz 2018年12月10日 14時05分 
Will this still work with 2,2?
Syrett 2018年10月21日 5時51分 
This is not useful for when i play, but goddamn this is great for the A.I.. Now i dont need to deal with each faction having an uprising, spiritualists making robotic armies, nor any of the other problems i had.
This is also useful for when im playing as 5 empires at once
Clockwork The Painfully Ok 2018年9月11日 5時07分 
does this mod actually remove Sapient Combat Computer to stop a machine uprising?
im kinda stuck since i have a robot uprising on my hands despite outlawing them entirely, not having a single one in my entire empire, all because i reasearched them once
Knusperflocke 2018年8月18日 14時17分 
@Bobthebuilder It's an immersion mod for roll playing. It doesn't have any actual benefits, as far as I know, outlawing the tech.
Just think one wants to play an anti AI campaign where they set their goal to kill all AI in the galaxy and then there is this tech, while it should be outlawed, still available. It's immersion breaking.
Eazycree 2018年8月17日 15時36分 
Why would you outlaw them is there benifits ive never tried