Surviving Mars

Surviving Mars

65 ratings
Specialist By Experience
   
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39.785 KB
Aug 1, 2018 @ 12:35am
Mar 6 @ 8:11am
17 Change Notes ( view )

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Specialist By Experience

In 1 collection by ChoGGi
ChoGGi's Mods: Cheats
130 items
Description
Colonists without a spec that work at the same job for 25 Sols will automagically get the specialisation needed for that workplace.

Mod Options:
Override Existing Spec: If colonist is already a specialist it will be replaced by the new spec.
Sols To Train: How many Sols of working does it take to get a spec.

Known Issues:
For saved games this obviously doesn't have a count of how long colonists have previously worked (got a feeling I'd be answering this question eventually).


Idea by Dragonmystic.
36 Comments
ChoGGi  [author] Mar 6 @ 8:13am 
Probably not :) It's a good idea, but eh

I'll add it to the todo for this mod, for when I'm really bored.
Void castle Jan 18 @ 3:03pm 
@ChoGGi
not sure if you're still modding for this game, but in case you are, I have a suggestion if its possible. say you have an engineer, but you make that engineer work in a botanist position, they spend the 25 sols learning this new Spec, but then let's say that you move that same colonist back to an engineering work position at some point in the future, I think in that case, that engineer turned botanist should be able to "remember" and or "relearn" their past knowledge a lot easier and faster this second time, something like taking between 5 to 10 sols ish, for them to relearn a previously known spec.

though also might consider how many times/layers of knowledge an individual colonist can do this, like how many details of their previous professions/specs do they still remember before they no longer get the faster learning benefit.
ChoGGi  [author] Jul 21, 2024 @ 12:35pm 
@ferschltobias I updated my Colonist More Hover Info to show spec by exp days trained:

https://steamcommunity.com/workshop/filedetails/?id=2192503547
Spaceship_Guy Apr 25, 2024 @ 8:38am 
most of ´em, I mean
ChoGGi  [author] Apr 24, 2024 @ 5:51pm 
Not all my other mods ;)
Spaceship_Guy Apr 24, 2024 @ 12:05pm 
just want to tell you: this mod has no disable mod in the mod options like all other of your mods (otherwise it is perfect)
ChoGGi  [author] Mar 11, 2024 @ 5:38pm 
I'll take a look.
Spaceship_Guy Mar 11, 2024 @ 12:10pm 
following upgrade idea: a counter how long the colonist needs to specialize
(only if it isn´t too much of an inconvenience)
MarcusMaximus Sep 25, 2021 @ 5:47pm 
Thanks again, sorry to bother this much.
ChoGGi  [author] Sep 25, 2021 @ 4:47pm 
good point, updated

(thanks for making it easy for me to update)