Arma 3
89 ratings
Max_LIFE_pack
 
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Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
622.047 MB
Jul 31, 2018 @ 3:07am
Aug 3, 2018 @ 7:37am
2 Change Notes ( view )

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Max_LIFE_pack

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Description




MAX LIFE PACK by Maxjoiner

This Mod adds ten new factions:
Coast Guard,Police Dept.,Sheriff Dept.,FBI,Security,Fire Dept,E.M.S.,Service Vehicles,Max civilian and Bad Faction.
All Police force are Indipendent, Bad Faction is Opfor, The Others Faction are Civilian.
This Mod has a lot of New Vehicles,Units and Weapons!
(Inside the mod folder there is an example mission with all the contents of the mod)

***To avoid compatibility issues
of default the Police Taser is deactivated.
To active Police TASER effects,
Put in mission editor a Game logic - Objects
with this command line***:
nul = [] execVM "max_police\max_init.sqf";


Please Help Me, Subscribe at my Youtube Channel:
https://www.youtube.com/user/maxjoiner
My Patreon:
https://www.patreon.com/maxjoiner

License of use:

It's possible to use only the page of download authorized by author,
re-upload elsewhere is not allowed.
It's not possible to use parts of my MOD without my permission.
It's not possible to use my MOD in private servers without my permission.
It's not possible to resign my MOD without my permission.
For information contact me: 70max.bevilacqua@libero.it

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113 Comments
Maxjoiner  [author] Aug 16 @ 3:41am 
Please, for these requests use my mail:
70max.bevilacqua@libero.it
scr Aug 15 @ 5:06am 
can we use it on a 200player lifeserver?
mayafred Aug 11 @ 11:25am 
ok thank you
Maxjoiner  [author] Aug 10 @ 1:40pm 
It could be a compatibility bug between addons, try my mod alone.
mayafred Aug 8 @ 6:23am 
c'est normal que ton mod me rend invincible
Maxjoiner  [author] Jul 26 @ 4:25am 
@Fimpen thanks every help is welcome :steamhappy:
Fimpen Jul 23 @ 6:36am 
Well, seems like I proved myself wrong. I tried the mod without the weapons pbo and it works flawlessly with ACE. So, at least we have narrowed down the culprit.
Fimpen Jul 23 @ 6:08am 
We understand - there are more important things in life than ArmA. The problem with ACE isn't specifically the weapons in the mod. I'm certain that it has to do with the fact that it isn't compatible with CBA and the Extended Eventhandlers. That is why it conflicts with ACE. Now, I'm looking in to it but I cannot promise anything. And I won't change or do anything with the mod without expressed permission from Maxjoiner. But again: NO PROMISES that I can fix it.
Maxjoiner  [author] Jul 22 @ 11:41pm 
My friends, I would like to fix all the bugs and to give 100% compatibility to my Mods, unfortunately I have a very strong enemy to fight: The Time ....
I have the Family to look after and one impegnative Job....
I make my best......
American Eagle Jul 18 @ 7:43am 
please fix the problem with ACE
this addon is awesome and i'd really like to play with it using ACE ;b