Stellaris

Stellaris

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Intelligence and Espionage (pre v3.0)
   
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1.317 MB
Jul 15, 2018 @ 2:17pm
Feb 16, 2021 @ 11:31am
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Intelligence and Espionage (pre v3.0)

Description
This is a proof-of-concept espionage system where you can get information, reap benefits, and sabotage another empire via espionage events. The main theme is that your choices and your enemies' choices determine the results of the events, so CHOICE MATTERS!

How it works

To Spy on an Empire:
1. You must send an envoy to either improve or harm relations with another empire. If you're able to wage total war on other empires, you will no longer be able to use this system or be spied on yourself.
2. Use the Spy on Empires edict and follow the prompts.
3. Pick between two mission choices for the espionage mission. Then, the target will pick between two choices.
-Based on what choices you and your target picked, you can either gain intrigue on your target, reap benefits, sabotage the target, and/or fail and the target may get a boost. If multiple empire choose the same espionage mission against the same target, RNG will decide which empire will decide the result.

To Plan Counterespionage:
-There is an edict called "Plan Counterespionage" that you can activate.
-The following prompts will be very similar to a regular espionage mission except that you will always gain a small boost for activating the edict and empires with intrigue on you can lose intrigue on your empire based on the prompted choices.

If you need a refresher on things, there is an edict that you can activate, which will tell you how to use the mod.

More Information:
More General Info on Espionage
Info on Intrigue Levels

Compatibility
-This mod only works for versions a little below v3.0, preferably v2.8.1 if you want a specific version number.
-This mod should also be compatible with everything since no important vanilla files are changed.
-The exception is the Intel from Diplomacy mod since that's the lite version of this mod so don't use both mods.
-Mod load order does NOT matter, unless there are compatibility mods for this mod (there are none that I know of).

Other Stuff

Lite Version:
If you prefer a more "lite version" of this mod that only focuses on intrigue and you don't like the idea of espionage/sabotage missions, try out Intel from Diplomacy instead.

My Stellaris Mods
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Popular Discussions View All (3)
7
May 12, 2020 @ 9:14pm
PINNED: Suggestions Thread
Kiyosan
233 Comments
Astro1 Apr 16, 2021 @ 5:38pm 
If you make one i would gladly support it!
Kiyosan  [author] Apr 16, 2021 @ 4:11pm 
I'd have to rework the entire mod and the main stuff (intel/missions) is already there so this mod is now obsolete. If I decide to make a mod that changes or adds more to the current espionage system, then I'll make a new mod for that. Thanks for those who have played the mod until now!
Astro1 Apr 16, 2021 @ 11:28am 
Is this mod an addon to the new espionage system now that Nemesis has been released or is it obsolete?
Kiyosan  [author] Apr 13, 2021 @ 1:00pm 
If you were in the middle of a mission, you should still be able to do it. But if you really want to start more missions, disbanding the colossus should allow you to use the espionage menu again.
endgui14 Apr 13, 2021 @ 12:42pm 
Yes I have a colossus. Can I resume the missions if I disband it? Or does it not work with the tech and tradition unlocked?
Kiyosan  [author] Apr 11, 2021 @ 11:47am 
Late reply but do you have a colossus? Because having one disables espionage since it gives you a total war CB.
endgui14 Apr 9, 2021 @ 4:19pm 
I seem to have an issue where the menu to spy and conduct missions is no longer in the edicts tab mid game.
Kiyosan  [author] Feb 16, 2021 @ 11:31am 
Fixed.
Moon Bandit Feb 15, 2021 @ 10:47pm 
thanks a lot :D
also the send envoy mission when it successfully improve relations has a 300 positive relation modifer with a 0 monthly meaning that it will never go away, not sure if this is intentional (Hope is not)
Kiyosan  [author] Feb 15, 2021 @ 4:16pm 
Done. For those with existing saves, it is toggled off. Wait one monthly tick if you want to re-enable it.

NOTE: This does NOT prevent existing Leader Assassination missions that have already been started.