Hearts of Iron IV

Hearts of Iron IV

118 ratings
File Size
0.071 MB
Jun 27 @ 6:10pm
Jul 27 @ 12:20pm
21 Change Notes ( view )

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I made this mod because i like to continue playing after the end of WWII, but it is not at all realistic that countries remain fully mobilized and producing divisions as if there were no tomorrow.

This mod was made for roleplay purposes

When at peace the MOD Add a Decision that force the AI to demobilize.
Players need to demobilize too, otherwise a national spirit will keep hurting stability and growth.

Decision Efects:

- Economy law => Reverted to Civilian Economy

- Conscription Law => Reverted to Volunteers Only.

- World Tension reduction ( - 5 ) per country Demobilized

- Reduction in war support (to prevent remobilization rigth after enacting the decision)

The below Efects are only for 320 Days and will return to normal after this period:
- Increased mobilization speed to acelerate the decay of manpower caused by the new conscription law
- Increased Generate Wargoal Tension Limit.
- Conscription factor -25%

Although this is one of my goals, I could not get AI to delete some divisions, you still can do this if you enter the observe mode and manually delete some divisions from all the countries that have too much, so that you can continue playing with a good performance.

To avoid interference in the early/mid Wars, you could activate the mod only after a big war starts during a game.

Countries with number of military factories < 10 will not be affected by this MOD.

Its compatible with any mod that doesn't change the file: common/decisions/_generic_decisions.txt
Popular Discussions View All (2)
Aug 6 @ 11:08pm
Aug 6 @ 9:53am
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Peanutcat Aug 15 @ 2:18am 
With most files that are moddable in paradox games the game files usually recognizes the script in the txt even though it's got a different name.

You should probably be able to rename the _generic_decisions.txt file that you've edited and make sure that you only have the code that you yourself made/modified/touched. Just give it a unique name such as Demobolization.txt. That way the game should theoretically recognize the mod and still be fully compatible with other mods.
Soviet Danny DeVito Aug 13 @ 1:28pm 
By the way love the mod!
Soviet Danny DeVito Aug 13 @ 1:28pm 
Many Thanks!
Cute Little Tiger Aug 13 @ 9:42am 
Oh thanks!Also this mod is really great and realistic.
Adriano5  [author] Aug 13 @ 5:59am 
In the two cases below, the problem apparently can be solved by activating only this mod, in the future I will do something to increase compatibility with other mods
Cute Little Tiger Aug 11 @ 2:00pm 
I forgot that I had this mod selected,now Im playing Kaisereich and there is no demobilize the nation button.Staability keep gong down
Soviet Danny DeVito Aug 10 @ 8:27pm 
the decision isn't popping up for me ,it's been around 2 years what do i do?
neliz Aug 7 @ 3:11am 
activate your damn windows homie
Papa Joe Stalin Aug 6 @ 2:41pm 
Hello..............I am hoping you might remember me or Ogima. :-D

We are part the WWII Simulation Mod Development Team.
We would like to extend an invitation to you Sir, to come join us for some
Multiplayer fun we we hold games. Or if you prefer, to enjoy yourself by trying our
mod out in single player. Your mod has been with your permission intergrated
into ours and we would value your feed back to let us know what you think
regarding how it works with our Mod. After all, you invested in us and we
want to give a little back to you.
We can be found at: https://steamcommunity.com/sharedfiles/filedetails/?id=1326740798

We hope to see you soon, and thank you so much for being part of our mod growth.
Sbartek14 Aug 5 @ 12:46pm 
Can you add General or Field Marshal demobilization?