Hearts of Iron IV

Hearts of Iron IV

94 ratings
OWB - Deathclaw ++
 
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7.322 MB
Jun 7 @ 7:40am
Aug 7 @ 11:17am
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OWB - Deathclaw ++

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Description






This mod puts a race of Intelligent Deathclaws into the Old World Blues mod. Rise up and reclaim your birthright! Lead these newly genetically enhanced Deathclaws into the Wasteland's limelight. Will you kill and slaughter all the humans that have crossed you before? Or will you take on a new and kinder lead allying with the humans and helping your people spread across the wasteland with the use of diplomacy?


There are four factions to choose from in this mod!




" An incredibly old, feeble, and hornless deathclaw. She was the one who lead the small band of intelligent deathclaws in 2210 out west into the vast expanses of Irradiated rivers and forests. More of a figurehead now than a proper leader, her military makes most of the decisions "



" Having led Saralza's army for so long, Ironjaw sees the importance of a strong military. He views humans as weaker and therefore expendable or exploitable resources. The Deathclaw people must come first, and under his leadership, they will become a force rivaling any feeble human empire. "



" When The Glowing Maw met the new Deathclaws, he saw they needed a better leader. His pride demanded he teach them how to be Deathclaws. Under his claw, they would be strong again, and would carve out a superior home to all. "



" Goris was raised by Saralza, watching her lead their people through the Wastes to their new home. He learned the importance of diplomacy and becoming more than just creatures ruled by basic instincts. He seeks to bring unity and prosperity to his People now, much as Saralza once did. "





We are still in a state of figuring things out. At the current moment the focus tree works however, there are only some focus descriptions done. However, All the focus icons are done and a lot more focuses will be added soon!




Lead Developer: Fox

GFX Designer: Valmoric

Writer: Exalted Wazir

Writer: Satan-Sama



This mod was originally made by Asparagumi and was called Deathclaws of Wyoming. They were unable to continue work on the mod so they passed it off to us to work on for now. Please go and give them your support because without them the mod wouldn't be where it is today!

Popular Discussions View All (4)
14
Aug 8 @ 1:33pm
Mod Suggestions!
Valmoric
4
Aug 2 @ 3:39am
how to win as this faction
TheHalfwayXBray
1
Jul 9 @ 12:28am
Whos your favorite Deathclaw leader?
Valmoric
< >
94 Comments
Fox  [author] Aug 12 @ 3:25am 
Our GFX leader take time for rest,for this moment i going work on another mod about ghools nation .
Fox  [author] Aug 7 @ 11:32am 
Its more fix,then update
Tyceus Sa'clain Aug 7 @ 11:31am 
YAY, UPDATE :fhappy: :steamhappy: :VS1:
Fox  [author] Aug 6 @ 7:56pm 
I cant say *Replace*,but alternative of original,100%
Equalizer202 (DH) Aug 6 @ 7:44pm 
is this mod ment to replace the one by Asparagumi?
Valmoric  [author] Aug 6 @ 10:09am 
Yea we have alot of stuff to fix, the OWB devs updated the game and kinda messed alot of stuff in our area up >~<
L4 of the WEST Aug 5 @ 2:27pm 
I imagin So not only was the area this mod used to put the collective removed there a knew major in the area to worry about.

also after planing this mod some more the enclave event goes off in the witherd dog tertory not bad but i can assume were post to get claims on them but we don't

and the lone tree events about changing name affect that nation below the lone tree

also that events that post give state a level four air field dose something... i can't track down where that happen but not in the witherdog or you own tertory so *shrugs*

just stuff i noted while playing
Kaiser Wilhelm Aug 5 @ 12:33pm 
Deathclaw modders I would like to talk to you about working together on a big project. If you want to conatct me and we can talk.
Fox  [author] Aug 4 @ 3:54am 
Yes, I definitely fix it all, at the moment everything is slightly shaky
L4 of the WEST Aug 3 @ 11:29pm 
Lonetree last event is bugged dose not change names