Hearts of Iron IV

Hearts of Iron IV

123 ratings
OWB - Deathclaw ++
 
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7.322 MB
Jun 7 @ 7:40am
Aug 7 @ 11:17am
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OWB - Deathclaw ++

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Description






This mod puts a race of Intelligent Deathclaws into the Old World Blues mod. Rise up and reclaim your birthright! Lead these newly genetically enhanced Deathclaws into the Wasteland's limelight. Will you kill and slaughter all the humans that have crossed you before? Or will you take on a new and kinder lead allying with the humans and helping your people spread across the wasteland with the use of diplomacy?


There are four factions to choose from in this mod!




" An incredibly old, feeble, and hornless deathclaw. She was the one who lead the small band of intelligent deathclaws in 2210 out west into the vast expanses of Irradiated rivers and forests. More of a figurehead now than a proper leader, her military makes most of the decisions "



" Having led Saralza's army for so long, Ironjaw sees the importance of a strong military. He views humans as weaker and therefore expendable or exploitable resources. The Deathclaw people must come first, and under his leadership, they will become a force rivaling any feeble human empire. "



" When The Glowing Maw met the new Deathclaws, he saw they needed a better leader. His pride demanded he teach them how to be Deathclaws. Under his claw, they would be strong again, and would carve out a superior home to all. "



" Goris was raised by Saralza, watching her lead their people through the Wastes to their new home. He learned the importance of diplomacy and becoming more than just creatures ruled by basic instincts. He seeks to bring unity and prosperity to his People now, much as Saralza once did. "





We are still in a state of figuring things out. At the current moment the focus tree works however, there are only some focus descriptions done. However, All the focus icons are done and a lot more focuses will be added soon!




Lead Developer: Fox

GFX Designer: Valmoric

Writer: Exalted Wazir

Writer: Satan-Sama



This mod was originally made by Asparagumi and was called Deathclaws of Wyoming. They were unable to continue work on the mod so they passed it off to us to work on for now. Please go and give them your support because without them the mod wouldn't be where it is today!

Popular Discussions View All (5)
14
Aug 8 @ 1:33pm
Mod Suggestions!
Valmoric
4
Aug 2 @ 3:39am
how to win as this faction
TheHalfwayXBray
2
Aug 17 @ 8:53pm
Whos your favorite Deathclaw leader?
Valmoric
< >
124 Comments
Fox  [author] Sep 25 @ 6:28am 
Yea,this mod just for players,but i gona fix that later.Peobably we all busy now
schmitz.57 Sep 23 @ 11:14pm 
I think this "declare war on everyone" thing stems from the left side of their focus-tree, or more specifically the middle branch of the left side, since that part gives them a bunch of free annex-war goals on basically half the map when completed.

I played a game with the deathclaws as an AI and due to these focuses they decided to declare war on New Vegas, a faction they had no possible way to reach :-/
Fox  [author] Sep 3 @ 12:32pm 
Probably they not suppose to be a bot...so...yea,they dont
Me Bug Sep 3 @ 12:31pm 
Are they suppose to declare war on everyone?
Doc TOG Aug 30 @ 5:23am 
@Isen'


On the western border of the "Withered Dogs", that tiny dot on the map you easily can miss. It took me too a looooooooooong time to notice them.
Isen' Aug 30 @ 4:41am 
Can't find them on the map 'even if just vanilla OWB mod), can someone help me ?
marga22 Aug 30 @ 4:04am 
I personally find it strange that Goris, the (i think) more intellectual leader, has no way of at least becoming civillized. With his teachings it is easily justifyable that you stop at Civillized. You also get only the 2 starting research slots. It is enough for tribal tech, but if one does not get better tech to at least produce enough to take down some giant (like those weirdos that call themselves "Mormons" and wreck everything) you have to rely on sheer numbers. But the player does not get those. So...as appealing as Goris is, he is also the hardest. Like being relevant as a minor democracy in vanilla HOI4.:steamhappy:<LOL!!!!
Ferretino Aug 28 @ 2:13am 
Very OP
Doc TOG Aug 27 @ 11:42am 
I personally find it strange that Goris, the (i think) more intellectual leader, has no way of at least becoming civillized. With his teachings it is easily justifyable that you stop at Civillized. You also get only the 2 starting research slots. It is enough for tribal tech, but if one does not get better tech to at least produce enough to take down some giant (like those weirdos that call themselves "Mormons" and wreck everything) you have to rely on sheer numbers. But the player does not get those. So...as appealing as Goris is, he is also the hardest. Like being relevant as a minor democracy in vanilla HOI4.
Modest6432 Aug 26 @ 5:00pm 
Why are the divisions of this natio so Overpowerd? I have 230 soft attack with 3 battalions?