Life is Feudal: Forest Village

Life is Feudal: Forest Village

116 Bewertungen
Komplexere Bau-Materialen
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Dateigröße
Veröffentlicht
Aktualisiert
119.267 KB
26. Mai 2018 um 13:07
18. Apr. 2019 um 14:17
9 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
Komplexere Bau-Materialen

Beschreibung
Dieser Mod fügt dem Spiel zwei weitere Stufen von Baumaterialien ein: Bauholz und Eisenwaren, sowie Möbel.
Fortschrittlichere Gebäude erfordern zum Bau diese Materialien.

KOMPATIBEL mit meinen Gebäude-Mods. Dazu muss dieser Mod in der Modifikations-Liste GANZ OBEN eingeordnet werden.

Herstellung:

Bauholz - Sägemühle (ausgebauter Holzhackplatz)
1 Holzstamm wird zu 2 Bauholz gesägt

Eisenwaren - Schmiede oder Burgschmiede
2 Eisenbarren und 2 Kohle werden zu 2 Eisenwaren geschmiedet

Möbel - Schreinerei
3 Bauholz und 1 Eisenware wird zu 1 Möbelstück verbaut


* Die Mehrheit aller Gebäude mit Ausnahme der grundlegenden Gebäude benötigen zur Errichtung Bauholz und teilweise Eisenwaren, sowie Möbel für die größten/fortschrittlichsten Gebäude beziehungsweise die höchsten Ausbaustufen.


* Weitere Änderungen:

- Im Rennofen werden jetzt immer gleich 3 Eisenbarren auf einmal erzeugt (6 Erz und 6 Kohle zu 3 Barren)
- Zusätzlich besteht die Möglichkeit statt Kohle Feuerholz zum Schmelzen zu verwenden (6 Erz und 12 Feuerholz zu 3 Barren)

- Der Schmieden verbesserter Werkzeuge (nicht Stahlwerkzeuge) erfordert jetzt Eisenbarren und Kohle statt Eisenbarren und Erz


* Dieser Mod ist so ausbalanciert, dass er ideal in Kombination mit den folgenden Mods funktioniert (in absteigender Wichtigkeit):

- Kohlenmeiler zur Massenproduktion von Holzkohle https://steamcommunity.com/sharedfiles/filedetails/?id=1148617011

- Mahlstein und Brotofen um zu Beginn des Spiels, bevor Bauholz und Eisenwaren zur Verfügung stehen, die Windmühle und Bäckerei zu ersetzen
https://steamcommunity.com/sharedfiles/filedetails/?id=1134973123
https://steamcommunity.com/sharedfiles/filedetails/?id=1385918529

- Werktisch, damit die Schreinerei zur Herstellung von Möbeln statt einfacher Werkzeuge genutzt werden kann
https://steamcommunity.com/sharedfiles/filedetails/?id=1342777585
95 Kommentare
MEGADORI  [Autor] 6. Feb. 2023 um 22:54 
If you are using "Research and Academy", some of the prodoction options need to be researched! Please see the tech tree provoded with "research and academy" (in the mod page screenshots, or when clicking on a castle/academy building) https://steamcommunity.com/sharedfiles/filedetails/?id=1417924853
Furniture is available with ironworks tech in specialized crafts (because furniture require ironwares)
+The_Doctor+ 5. Feb. 2023 um 8:25 
So i got the crafting table but it only lets me make primitive tools and cloths. How do I get furniture
Rettie 16. Feb. 2021 um 10:30 
Hi I am afraid that sawmill produce only firewood for me. Did I did something wrong ?
MEGADORI  [Autor] 3. Aug. 2020 um 13:03 
Frisk Dreemurr - A mod that has new resources (like the lumber etc in this mod) can normally only be deactivated for a new game. The resources that are already produced in an existing savegame (like in barns, houses, etc) are part of the safe file, and without the mod, that save file can't load. If you want to continue an existing save without a mod that has new resources, you first have to get rid of the resources. I have made a tool for that, the mod resource deleter, found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1530022104
Be careful to follow the steps in the instructions, and don't forget to make a backup save :-)

NRW1618 - Thanks for reporting, I'll see how I can best address this issue :-)
NRW1618 28. Juli 2020 um 10:53 
Hello! There seems to be an issue with this mod requiring clay in important early game buildings (i.e., barn, shack, house, etc.) This isn't too much of a problem starting with houses, as you begin with at least 100 clay. However, in start with no houses, it is impossible to create a barn or any other housing besides a tent as you don't start with any clay in this scenario. Thanks!
Jimmy G 7. Juli 2020 um 19:06 
i cant disable the mod
Unknownsmile 10. Jan. 2020 um 18:57 
but I cannot make ironwares at that blacksmith workshop (only high q and steel tools) so i have to rely on making the original vanilla blacksmith.
Unknownsmile 10. Jan. 2020 um 18:56 
i will add though, that the independent mod with the blacksmith workshop somewhat conflicts with the research mod. I was able to immediately create high quality tools AND steel tools at the very start of the game without researching them. I'm not sure if its been reported since its not a bug that ruins the game, but just thought to report it to you just in case.
MEGADORI  [Autor] 9. Jan. 2020 um 12:08 
Unknownsmile - Glad you could work it out :-) Thanks for reporting back with the solution. Ironworks and ironwares is quite similar as a name for the research technologies, maybe I can find a better name to avoid such confusion.
Unknownsmile 3. Jan. 2020 um 23:13 
Disregard my previous comment, I'm embarrassed to report that the culprit was none other than myself. I mistook ironwares for "ironworks" and believed I researched it. After my comment I went to see if I overlooked anything and found it. The blacksmithy worked just fine with no game crashes when i selected the ironwares to be crafted. sorry for taking up your time with this, i guess i missed the disclaimer about possible game crashes when building the smithy before researching it.