Surviving Mars

Surviving Mars

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Kitten's Traits Pack
   
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May 20, 2018 @ 8:30pm
Sep 4, 2018 @ 1:51pm
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Kitten's Traits Pack

In 1 collection by Star Queen
SSC Mods Collection
19 items
Description

Currently Outdated

Adds new traits for your colonists.

Also generates applicants faster.

This mod will keep being updated, so feel free to suggest in the comments section what you would like to be added.

Traits List:

• Alien (Gender) - They come from other planets

• Calm Soul (Quirk) - Very calm colonists, no chance of becoming renegades

• Dancer (Perk) - Loves to dance, recovers health fast when doing exercises.

• Depressed (Flaw) - Weak colonists who need to be treated at a sanatorium, extremely high chance of suicide

• Donator (Rare Perk) - Donates funding to improve the colony, 50M daily

• Early Bird (Perk) - Gets up early with full energy. Increased performance in the first shifts.

• Economist (Perk) - Only spends money on the cheapest stuff.

• Immortal (Age Group) - Constantly recovering health and may live forever

• Perfectionist (Perk) - Always trying to do everything perfectly. Preferred worker performance increased at all jobs by 50%

• Politician (Rare Perk) - They want to improve the colony, or not.

• Rich (Perk) - They have alot of money to spend on mars

• Singer (Rare Perk) - They have real singing talent not autotune, they will sing for you sometime

• Stupid (Flaw) - Hates to study, can cause malfunctions anywhere they go to due to their lack of knowledge and performance decreased at all jobs

• Teacher (Rare Quirk) - Teaches traits for the colonists

• Unpleasant Smell (Flaw) - They totally hate to take showers, colonists won't stick close to these guys

• Writer (Perk) - Loves to write, may write books and martian reports to earth

• Yoga (Quirk) - Only thing they do is practice yoga

• Zombie (Flaw) - Always exhausted. Individual performance decreased by 80 at all jobs.

New traits:

• Claustrophobic (Flaw) - They may experience sanity breakdowns in small places

• Serial Killer (Rare Quirk) - A person who may murder three or more people [Not an initial trait, which means it can't be ordered on the passenger rocket menu, they will just appear randomly in the colony, they can be cured in a sanatorium]

Update Patch notes:
- Added new trait: Claustrophobic (Flaw)
- Added new trait: Serial Killer (Rare Quirk)
Update Patch notes v2:
- Changed rarity values

If you like this mod and want more, please rate and favorite!
Make sure to check out SSC Mods Collection for more of our mods!
12 Comments
DSD Mar 19, 2021 @ 8:17am 
Can Immortals have kids?
Don Julio Nov 18, 2019 @ 6:17am 
"Also generates applicants faster." Can you explain, what this means? And, can this functionality be disabled? I do love the new traits :D and I'd like to get them into my game without any other changes that _might_ be considered cheats.
vizthex Jun 26, 2019 @ 10:24am 
Does this work with the newest game version?
ZeryOs Jun 28, 2018 @ 6:01pm 
Is this correctly working with the Curiosity update?
MarkJerue Jun 11, 2018 @ 5:38pm 
Minor Bug Report: Calm Soul will not work if the "Rebel Yell" rule is enabled.
Star Queen  [author] May 31, 2018 @ 8:15pm 
New traits have been added, hope you guys enjoy!
Star Queen  [author] May 23, 2018 @ 5:23pm 
@One_Blue_Glove Thank you for your great suggestion, will be definitely added as well.
Rylemsheath May 23, 2018 @ 3:16pm 
You could occasionally get a popup where a amazing hit has been introduced to Earth from Mars and recieve a cut of the funding or give the writer all the money.
Star Queen  [author] May 23, 2018 @ 1:57pm 
@MarkJerue Thank you for the great suggestions, i'll definitely add those in a future update.
MarkJerue May 23, 2018 @ 1:13pm 
Abusive: decreases health of all other colonists in their dwelling

(RARE) Serial Killer: kills 1 random colonist per Sol

Mafia Member: increases morale of other Mafia members; decreases happiness of other colonists; may destroy security posts at random; may kill renegades at random?; may steal resources at random; +exercise +drinking? +gambling?

(RARE) Mafia Boss: increases morale of Mafia members greatly & decreases their work perfomance?; may spread the Mafia Member trait to other colonists in their dome; bonus health/sanity/comfort due to leadership; +luxury

Mafia thoughts - the idea is that they can be useful... sometimes. They can work inside of a difficult dome and take care of renegades. But once the Mafia has settled into a dome, don't expect to be able to get them out anytime soon, or get the output from that dome you used to get. The Mafia's going to want their cut after all! And if you aren't careful, they might just move into other domes...