Overgrowth

Overgrowth

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Improved Gyrth's Bow and Arrow Mod
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May 1, 2018 @ 10:58am
Jan 26, 2019 @ 8:39am
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Improved Gyrth's Bow and Arrow Mod

Description
This mod is W.I.P. An improved version of the original bow and arrow mod. THIS ISN'T AN ADDON, YOU DO NOT NEED THE ORIGINAL FOR THIS TO WORK.
In fact, this conflicts with the original mod.

This includes:

11 NEW ARROW TYPES;

FULLY WORKING HEADSHOT SYSTEM!

UPDATED TEXTURES;

NEW BOW AND QUIVER PREFAB;

There will be more updates with new arrow types.

Description for new arrow types:

1. Single Fire Arrow:
Lights the enemy on fire upon impact;

2. Fire Explosion Arrow:
Creates an explosion upon impact, lighting enemies on fire;

3. Standart Heavy Arrow:
About 5 times heavier than the Standard Arrow;

4. Heavy Impact Explosion Arrow:
Upon impact creates a small explosion. Also 5 time heavier than the Standard Arrow;

5. Single Stun Arrow
A less powerful version of the flashbang arrow, stuns and slows enemies down permanently, also caps their speed;

6. Distraction Arrow
Creates a loud sound upon impact, NPCs in a certain range will go towards the sound to investigate it;

7. Rocket Arrow
Propels the enemy forward, explodes after 2.5 seconds;

8. Fire Burst Arrow
Explodes on impact with a surcface or a character, creating a big pool of fire that lasts for 7 seconds;

9. Light Arrow
Upon impact, creates a bright light on the spot that lasts for 10 seconds;

10. Grapple Arrow
Upon impact, pulls you towards the place the arrow hit, doesn't require player input although moving around greatly increases the pulling strength;

11. Teleport Arrow
The arrow leaves a trail of smoke after it which gradually changes in color from purple to red. After the arrow smoke reaches red color it will change to some undefined color which means you've got ~1 second till the arrow becomes inactive. To teleport, press 'T' while the arrow trail smoke is appearing, when you teleport you knock enemies in ~6 m radius away.

12. Fragmental Arrow
Leaves a smoke trail. After pressing 'R' explodes into 4 smaller fragments that go into random directions and leave a fire trail behind. They explode upon impact.

Current version: 0.12.0;

0.2 Changelog:
Added Standard Heavy Arrow - same as standart arrow, except 5 times heavier;
Added Single Stun Arrow - a less powerful version of the flashbang arrow, slows enemies down permanently;
Some visual improvments to trail particles;

0.3 Changelog:
New arrow types:
Added Distraction arrow - creates a loud sound upon impact, causing NPCs to investigate it;
Added Rocket arrow - propels the enemy, explodes quickly;

0.4 Changelog:
Added experimental headshot feature, to test it, use the STANDART arrow;
Fixed to the Rocket Arrow's physics, now it works more accuratley;

0.5 Changelog:
Added fully working headshot system, whenever an arrow hits the victim's head, large amounts of blood spurt out and heavy damage is dealt;
Made the headshot system work with every arrow;
Updated the headshot blood particles;

0.5.2 Changelog:
Tweaked the parameters of how close to the head the arrow should be to trigger the headshot event;
Added new images;

0.6.0 Changelog:
Added Fire Burst Arrow;
Added new Arrow testing map;
Fixed some bugs with the headshot detection, headshoting an enemy now takes away 2 KO shields, if an enemie has more then 2 KO shields, it will most likely survive. Enemies who were shot in the head and survived will now be briefly stunned and ragdolled;

0.7.0 Changelog:
Added Light Arrow;
Added new effects to all exploding arrows, now they create a flash when they explde (see the video);
A lot of bugfixes, mostly to fire placement of the Fire Burst Arrow;

0.8.0 Changelog:
Added Grapple Arrow;
Fixed some bugs (Find details in the actual changelog);
Improved some effects;

0.9.0 Changelog:
Added Teleport Arrow;

0.11.0 Changelog:
Added Fragmental Arrow;

0.11.1 Changelog:
Improvments to effects;
Fixed some bugs with the particle effects and fragment placement;
Some Fragment explosion balance fixes;

0.12.0 Changelog:
Remade most of the explosion effects;

Credits to Gyrth for making the original mod and helping to figure out some scripting.
Popular Discussions View All (3)
29
Dec 20, 2019 @ 8:53am
PINNED: Suggestions for new arrow types
Куй Кухлик
6
Feb 15 @ 2:24pm
PINNED: How to use/ bugs & troubleshooting
Куй Кухлик
0
Jul 29, 2023 @ 7:02pm
Bows on NPCs
G-Riff2010
93 Comments
Alphalphatizer Mar 21 @ 2:55pm 
it stopped working
G-Riff2010 Jul 22, 2024 @ 8:55pm 
how do you get npcs to be able to properly use these
bean Apr 13, 2024 @ 10:42am 
its also not very clear which arrow is which in the map
bean Apr 13, 2024 @ 10:36am 
the arrow abilities dont work they all act like normal arrows if a little less lethal
shamuvomited Apr 9, 2024 @ 9:20pm 
not combaitble with bloody combat reduced
. Mar 25, 2024 @ 6:13pm 
hold q down when you grad a arrow
Ned K3lly Oct 30, 2023 @ 9:15pm 
how do i use it my characters think it is a sword
PatatoJames Jun 25, 2023 @ 11:35am 
I don't know
DIKASTIS Jun 17, 2023 @ 4:39am 
why dosen't it work
♥♥♥ Beast Apr 16, 2022 @ 1:39am 
Nvm works fine. Just hold q to aim and release to fire. Easily my favorite mod on the workshop, was worried to hear it wasn't working but seems just fine.