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Mod development is currently on break, but I haven't abandoned it. If you have any suggestions how to give stability more meaning or how to improve the mod, in general, let me know.
AI will use the stability decision, too, if appropriate. For details, you can take a look at the decision, if you want to know the details. Let me just say, that the AI even knows how much stability is needed to end a disaster, which requires it.
I will, however, re-design it, so that the Vanilla AI can use the normal stability button and I simply substract the stability again and execute the decision, instead. That way, I can make full use of the AI and don't need to handle every special case, myself.
Or it is mainly for Human players only ?
In-game, you have a decision which is for information purposes only and if you hover it, you'll find the answer to your question via several examples.
@KillWonder
I did. I should probably list the changed modifiers in the description, too.