Surviving Mars

Surviving Mars

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Commander - NASA Engineer
   
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6/abr./2018 às 14:36
7/set./2021 às 22:29
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Commander - NASA Engineer

Em 1 coleção de SkiRich
SkiRich's Mods
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Descrição
NASA Engineer
v2.5.0 Sept 7th, 2021

Picard Update Compatible

You may need to unsub and resub for changes. Check your mod manager.
Update only affects new games.

The best and brightest America has to offer, updated for Y2K
NASA Personnel had to be Part Scientist and Part Engineer.

This Commander Profile includes Free tech, rockets and research points.

This Commander is also part of the NASA 2k Mission Sponsor displayed as NASA Engineer 2k. The Sponsor is available here:
Workshop Link: NASA 2k Mission Sponsor

NASA Engineer Profile
  • One extra Rocket
  • Adds 25 Research points - They are smart
  • Bonus Tech: Adapted Probes
  • Bonus Tech: Autonomous Hubs
  • Bonus Tech: Autonomous Sensors
  • Bonus Tech: CO2 Jet Propulsion
  • Bonus Tech: Deep Scanning
  • Bonus Tech: Explorer AI
  • Bonus Tech: Extractor AI
  • Bonus Tech: Hull Polarization
  • Bonus Tech: Research Amplification
  • Bonus Tech: Rover Command AI
  • Bonus Tech: Superconducting Computing
  • Bonus Tech: Superior Cables Pipes
  • Bonus Tech: Superior Pipes


Please check out some of my other work:
SkiRich's Mods
24 comentário(s)
SkiRich  [autor(a)] 31/dez./2021 às 12:00 
Turn off all the job slots by right clicking them.
iaslp64 31/dez./2021 às 6:38 
I started a new game with the NASA 2K sponsor and NASA Engineer commander. I didn't have all the RC's, but I know you patched that after I had started this game. My issue is that I researched the Extractor AI breakthrough immediately, and I placed a Rare Metals Extractor after the research finished and it is still requiring workers. I don't know if this is a mod issue or game issue.
Pawmee 7/set./2021 às 10:41 
okay :3 cant wait for all your mods to be updated
SkiRich  [autor(a)] 7/set./2021 às 10:39 
Update coming shortly.
Pawmee 7/set./2021 às 10:35 
does this still work ? :o
SkiRich  [autor(a)] 28/abr./2020 às 14:55 
Feel free to download the source code from github for the game.
https://github.com/HaemimontGames/SurvivingMars
You are looking for the file techpresets.lua
vince 28/abr./2020 às 14:39 
Not sure why the philosopher's stone is marked easy - I spent 50 sols doing nothing but patching cables that those damn electrified dust devils produce (one of which less than a grid away from where I put my first Drone Hub. This solved the problem nicely, but is honestly way over powered for my tastes. I was looking at the mod and it seems like it would be easy enough to remove most of the GrantTech lines - I'm wondering if there is a full list of the proper arguments to that function - I'd like to keep the cables & pipes and add either the subsurface heater - or even better Silva's fuel reactor. I haven't looked at the Sponsors yet but I assume it's similar. The difficulty for me is locating the correct name/spelling of the techs, rockets, transports, rovers etc.
wdb-wookie1 10/nov./2019 às 15:10 
Wanted to thank you for a GREAT mod. And to thank you for adding that update. After my last message to you, I went into the game, and there was the "Service Bot" tech. It's an expensive one. But, by the time I usually need it, I've got enough research points coming in to research it fairly quickly.
So, "thank you" again.
:jensen::Hand_Garrett::whiterun:
wdb-wookie1 9/nov./2019 às 22:29 
Thank you. :steamhappy:
:jensen::Hand_Garrett::whiterun: