Hearts of Iron IV

Hearts of Iron IV

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Imperial Germany Compatibility
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0.066 MB
Mar 11 @ 4:59pm
Mar 18 @ 1:47pm
10 Change Notes ( view )
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Imperial Germany Compatibility

A small overhaul-ish/overhaul-lite mod that aims to make the new "Oppose Hitler" route for Germany as compatible with the other nations of the game as possible.

NB! All changes are based on Germany restoring the monarchy as of now, but I might look into the democratic path too at some point.

Current changes:
-Anschluss event cannot fire once Germany has completed the Rekindle Imperial Sentiment focus.
-Austria-Hungary now inherits other forming nations’ generals.
-Austria-Hungary gets decisions to demand Transylvania and re-instate Habsburg rule.
-Czechoslovakia forming Austria-Hungary removes their Divided Nation national spirit.
-The Yugoslavian focus to join the Axis also lets Yugoslavia join the Central Alliance in the event that it exists.
-The Kingdom of Italy can access their German co-operation foci and boosts unaligned support in other nations through their foci.
-Hungary can bypass several foci in their Monarchist branch if they form Austria-Hungary through a decision.
-Imperial Germany (NB! not democratic Germany) cannot access their Plan Z or U-boat Effort foci.
-Some minor dynamic naming changes to focuses that previously had nations joining the Axis.

Planned features:
-Allow Austria-Hungary to suggest partitioning neighboring nations to their allies.
-An independent Austria-Hungary focus tree.
-Adjust the Death or Dishonor focuses to better interact with imperial Germany.
-Add additional cosmetic tags for imperial subject nations.

This mod is not ironman compatible nor is it very compatible with other mods - graphical mods should be fine however.
Popular Discussions View All (2)
Mar 18 @ 12:24pm
PINNED: Suggestions
Mar 13 @ 8:51am
PINNED: Bug reports
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TheLeoNade  [author] Mar 18 @ 1:50pm 
Alright, I'll have a go at it as part of the next major update.
Stats shouldn't be much of a problem. Historically these would make sense:
Offensive Doctrine (He did massive successful offensives in ww1), Old Guard (self explanatory), Charismatic (He is a war hero after all which would encorage the troups), Cavalry officer (He was a Hussar officer in his early life), War hero (cuz of WW1), Media Person (cuz of WW1) and Politically connected (cuz he is close to the Emperor)
I'd give him a 4 like in Kaiserreich overall
TheLeoNade  [author] Mar 18 @ 1:33pm 
@Hutchy01, I'm a bit on the fence about making von Mackensen a general as I feel like he would take a page from Cincinnatus' playbook and retire after he did his part in restoring the kaiser. Also, I wouldn't really know how to balance his stats in a proper manner.
TheLeoNade  [author] Mar 18 @ 1:28pm 
@Kaisergarde ✠𝔊𝔈ℜ✠, I'm probably going to add some decision or event that lets a non-imperial yet unaligned Germany welcome Wilhelm III to rule as I feel von Mackensen really only makes sense for a military government and not a puppet/client government. Having Victor Emmanuel II as the base leader for un-aligned Italy will definetly be added given that the unaligned Italian party is litterally the Monarchist National Party.
Hutchy01 Mar 18 @ 12:55pm 
Little suggestion if it's in your wheelhouse: Would it be possible to make Von Mackensen a general again after the return of the king?
Kaisergarde ✠𝔊𝔈ℜ✠ Mar 18 @ 12:31pm 
This should've been part of the game tbh.

Another suggestion I have is to put August von Mackensen and Vittorio Emmanuel as leaders of the non-aligned parties in Germany and Italy from the beginning. Because imo it is weird that if you puppet Ger or Ita as a non-aligned nation you get a random guy instead of them. (and you can't get Vittorio Emmanuel as king of Italy if you go with England in the German NF)
TheLeoNade  [author] Mar 17 @ 5:03am 
Updated to work with 1.5.1
Tyttus Mar 17 @ 1:06am 
Thanks a lot
TheLeoNade  [author] Mar 16 @ 2:20pm 
Also, I should have a small update for the 1.5.1 release done by this weekend while I'll keep any major updates to an update due around Easter.
TheLeoNade  [author] Mar 16 @ 2:18pm 
With the changes in the 1.5.1 update I'll be removing that requirement. It was simply there as some of the files I've altered were part of TfV and using the mod without TfV would mess up your save game