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RPG Overhaul Specialization Pack - Necromancer
File Size
0.103 MB
Mar 10 @ 1:03pm
Mar 11 @ 12:55pm
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RPG Overhaul Specialization Pack - Necromancer

This mod adds new specializations for Musashi's amazing RPGO mod. They are made using the Necromancer class, and as such require it.

New promotion screen by default is not needed!

Specializations added:
*Death Disciple - uses knowledge from the sectoids and deeper learning to plague foes and raise the dead.
*Combat Disciple - manipulates psionic energy to create various attacks.
*Soul Disciple - restores and recoversallies, along with buffing them using psionic energy.

RPGO Changes:
*You can equip necromancer staves once you have the Raise Zombie perk. This staff is required for many perks to work, so be sure to equip it.

Future Plans (different mods):
*Rising Tide mutli-line specializations.
*Architect and other single class specializations.
*SPARK specialization system

Want to support me? Buy me a coffee - https://ko-fi.com/Y8Y5A5C4 or check out my other stuff -
https://www.patreon.com/greatestkracken. I'll be keeping updates on Patreon, so check it out.
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AYAYA HYPERCLAP Jul 15 @ 1:36pm 
@GreatestKracken I could help you test it out if you're up for it
Caridor Jul 14 @ 10:03am 
I'm running this and my necromancer has been trained to use the soulburn power, but is completely unable to use it in combat. Whenever I try, it always says no targets. I've ruled out it being a range or LOS issue. It's really annyoning me.

Any idea what could be causing this?
AYAYA HYPERCLAP Jul 14 @ 4:35am 
That would actually be amazing
GreatestKracken  [author] Jul 13 @ 5:34pm 
I could try. I personally use another mod that lets each soldier have psi on their own, and they can unlock psiblades there. I will try though.
AYAYA HYPERCLAP Jul 11 @ 6:52pm 
Hey @GreatestKracken, thank you for all your class mods for RPGO. But i was wondering something, (and I asked Musashi about it too) RPGO has a Reaper and Skirmisher "look alike" road, the one that uses claymores and the one that uses the ripjack, but theres nothing for the Templar, or at least the templar utility slot. Then, would you consider adding a single road revolving around psyblade so evertyhing would be covered ?
Martti-Pertti Jussi-Maa Jul 4 @ 9:43am 
For some reason I can't equip the necromancy staff on the guy I gave 'raise zombie' to
GreatestKracken  [author] Jun 3 @ 7:27pm 
I mean do you also have the normal versions installed? Like you need the Necromancer Class installed AND the RPGO version installed.
twitch.tv/justinforjustice Jun 3 @ 7:11pm 
@greatestKracken I don't know what you mean by base classes, all base classes were replaced by RPGO mod http://puu.sh/AyEv8/012c933fe2.jpg Here's a screenshot
GreatestKracken  [author] Jun 3 @ 6:57pm 
@GUA There were a lot of problems with balance and getting the skills to work. I may return to it at a later dayte, but no ETA. Sorry.

@twitchtvjustinforjustice You have all of the base classes enabled, right? I didn't make Valkeryie so this is a multi-author problem. You have to have the normal game classes on too.
twitch.tv/justinforjustice Jun 3 @ 5:50pm 
I enabled all your classes but half of them are empty or just not in, Valkeryie Necromancer Biotic, Any ideas why they wouldn't show up in game? Should I start a new game? Should I delete Config?