Stellaris

Stellaris

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Life Engineering 2.1
   
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Mar 2, 2018 @ 12:59pm
Aug 25, 2018 @ 3:37am
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Life Engineering 2.1

Description
Mod line stopped, starting new one
Because of limited time in RL and major changes in stellaris 2.2 I decided to stop this mod line. I am not satisfied with how this one did evolve so I'm rewriting the concept and will create a simliar but more living mod. When the new one is released I will link it here.

If you still need this mod, actually it was ported to 2.2 CLICK HERE

What is this mod
This mod includes new technologies to create pre-sentient and primitive species on uncolonized habitable worlds. I always wondered why this is not possible in vanilla stellaris. Well, with this mod you can do it in a very simple way. I tried my best to let it look like a core game feature.

This mod also allows your empire to advance primitive species' age through new observation missions. To get that potential you'll need to research the new technologies. Advancing a primitive to the next age should take around 10 years. (Notice: vanilla advance takes 160 years)

How does it work
Now it is possible to research "Life Engineering". With this technology all your science ships can prepare an uncolonized habitable world for creating new life. To do this your ship must orbit the planet and the planet must be surveyed. Your ship must stay in orbit until the event comes. After a month you get a prompt for a life engineering project. Then a special project will be placed, simliar to the gene modification projects. On completion the planet will have the newly created species and you get a notification. First you will only be able to create pre-sentient species, later (after research of "Society Engineering") you can develop primitives of stone age.

No vanilla files touched.
Pre-sentient and primitive species created have same behavior like vanilla ones.

Life Engineering Facility
You can build the Facility anywhere on a planet. It allows you to plant Life Seeds on the world which will grow into environments of micro organisms and very basic fauna. If all your seeds are grown you can upgrade the facility to either create a pre-sentient or a sentient species. The process will take some time, the more hives are on the planet the longer it will take. You will get a notification when the process is complete.

If the planet does not have titanic life you can create it.
If you researched the promethean project you can modify a species to a promethean race by upgrading the facility to the equally named project. The pop on the project's tile will become the new species.
If you installed Enhanced Gene Modding the menu will show up after creating pre-sentient or sentient life.

If you installed Ethics, Civics and Traditions Rebuild and have Utopia the Life Engineering Tech is unlocked by the proper ascension perk.

The Life Engineering Facility project to create a primitive society needs about 5 years. The hibernation process will take another 5 years and the primitive society awakens. They behave like any other primitive species.

The Life Engineering Facility project to create a promethian species will use the pop's species which is on the facility tile as a template.

Recommended mods
First of their kind
Native Preservation
Enhanced Gene Modding If you want to choose a specific portrait for the species!
Cultural Overhaul []

Please report any issues you encounter and feel free to leave a comment and rating for this mod.
Enjoy it :)

-----------------------------------------
See all my modding code at GitHub[github.com]
183 Comments
Skill Less  [author] Feb 10, 2019 @ 12:28pm 
oh my bad. thx for the info. the link is working now :)
Aioun Feb 10, 2019 @ 12:23pm 
hey just wanted to let you know that the link for the 2.2 just sends you back to this page
:)
Billia Feb 8, 2019 @ 12:19pm 
Hi Cray935,

Just wanted to say thank you for making this mod. I loved playing with it pre 2.2. I can't wait to see what comes out of your updated one for 2.2! If you need any help, I am happy to lend my pathetic modding experience to the project.

Thanks again!
Skill Less  [author] Jan 17, 2019 @ 10:22am 
Thank you :)
That One Strange Fellow Jan 7, 2019 @ 3:55pm 
I made a very stripped-down version that only really includes the ability to make pre-sapients and stone age primatives: https://steamcommunity.com/sharedfiles/filedetails/?id=1618263789
AncientGatekeeper Jan 5, 2019 @ 10:44am 
@AFK people just can’t read, yet they lead countries lol
Ghost Fox Jan 5, 2019 @ 5:34am 
@Mizati
If it worked, would we be telling someone who complained about an infinite loop of faulty triggers that it's not supported?
GoblinEngineer Jan 5, 2019 @ 5:11am 
@Ancient Gatekeeper I haven't actually tried to use this mod since the update, does it work?
AncientGatekeeper Jan 1, 2019 @ 3:37pm 
No support for 2.2
Because of limited time in RL and major changes in stellaris 2.2 I decided to stop this mod line. Maybe I get the time to start a new line of this mod, may be not. I encourage all the active modders to take over the mod's idea and bring it back to life for the upcomming patch :)

No support for 2.2
Because of limited time in RL and major changes in stellaris 2.2 I decided to stop this mod line. Maybe I get the time to start a new line of this mod, may be not. I encourage all the active modders to take over the mod's idea and bring it back to life for the upcomming patch :)

No support for 2.2
Because of limited time in RL and major changes in stellaris 2.2 I decided to stop this mod line. Maybe I get the time to start a new line of this mod, may be not. I encourage all the active modders to take over the mod's idea and bring it back to life for the upcomming patch :)

-- Next person who says this isn't compatible needs to be bitch slapped...
Ghost Fox Jan 1, 2019 @ 3:25pm 
@Atokirina
What does the first blue line of the description say again?