Cities: Skylines

Cities: Skylines

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Parking Lot Roads
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Assets: Road
File Size
Posted
67.991 MB
Jan 28, 2018 @ 8:00pm
1 Change Note ( view )

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Parking Lot Roads

Description
I can't drive 55 - no really, I can't, it's a parking lot...

Parking lot roads contains several roads for use as parking lots, in addition to several functional parking lot markers specially crafted to work with these(and other) roads.
Everything in this pack can be found in the Roads menu under the Maintenance tab.

ParkingLotSnapping from yenyang can be used to make placing the parking space markers much easier, check it out here: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2594569657

BonBonB Has created an excellent tutorial on the placement and general use of these assets!
Take a look here: https://youtu.be/eGa8X-m2_Cc

There are some necessities to use this pack, it is not meant to be a standalone solution, and requires familiarity with the mods listed below.
- Road Anarchy, Necessary to place the parking lot markers.
- Traffic Manager (or Rush Hour) with enhanced parking AI enabled, recommended because builtin behavior for parking will mean the custom parking lots will get very little use.
- Move It!, recommended for fine tuning the parking markers placement.

See Also:
16m Asymmetric Parking Road - http://steamcommunity.com/sharedfiles/filedetails/?id=1285230481

60° Parking Lots - Left Hand Traffic - http://steamcommunity.com/sharedfiles/filedetails/?id=1293869603

60° Parking Lot - Right Hand Traffic - http://steamcommunity.com/sharedfiles/filedetails/?id=1293870311

Poorly Maintained Parking Roads Re-skin - http://steamcommunity.com/sharedfiles/filedetails/?id=1303772884

Poorly Maintained 16m Asymmetric Parking Road Re-skin - http://steamcommunity.com/sharedfiles/filedetails/?id=1303766506

ParkingLotSnapping from yenyang - https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2594569657

Contained in this pack
--Roads
16m Service Road
22m Parking
40m Parking
58m Parking

--Single Space Parking Markers
1x1 Single
1x1 Parking

-- Special Parking Markers
1x1 Handicapped
1x1 Electric

--Row Parking Markers
4x1 Parking

--Double Row Parking Markers
3x2 Parking
4x2 Parking
8x2 Parking

For the sake of brevity, I'll forgo my usual table of stats, but the gist is:
-Each road segment and LOD is within the average for the stock roads.
-Same with the textures.
-The roads are ground level only.
-Cost is half of a builtin road of the same size, and scales slower the larger the road gets.
-Noise pollution is increased slightly (it's a parking lot, really).
-Some of the parking lot roads are not zoneable because they are non standard sizes, and I didn't want to destroy the zoning grid. (All of these parking lot roads are realistically scaled)

-The Parking Markers are all segmented planes for each space and very light on textures and tri count.
-They are sunken into the ground by 0.3m meaning they are the same level as surface roads, and cars will park without floating above the curb. (Stop parking on the dang sidewalk people)
-They are buildings because the invisible parking space will snap to it below ground level, and also for the reason that there is greater LOD control at distance.
-They slope conform, but don't push it too much or the invisible parking markers will exhibit odd behaviors.
-These buildings are using a dummy AI and have no stats, cost, or birds.

Tips for how to use these roads
-Place down the parking lot roads of whichever size you desire.
-Use Road Anarchy to place the parking lot markers on top of the road in the desired pattern.
-The roads feature worn areas on the pavement directing you to where the isles are. Cars will drive down each of the isles in both directions, use Traffic Manager Presidents Edition to disable the lanes if desired.
-Use Move It! to make fine adjustments to the parking spaces as desired. Since these parking spaces are inset to the ground, it can sometimes be difficult to remove the parking spaces without Move It!
Popular Discussions View All (15)
17
Dec 20, 2023 @ 6:35am
Not Working
TheLegend9700
15
Jul 20, 2024 @ 9:48pm
Snowpiles...
KvaGram
7
May 27, 2021 @ 2:00am
No one wants to use the parking lots
Profmusic
930 Comments
patrioticparadox Jun 6 @ 8:22pm 
Still works. Couple little quirks but they're not bad.
'JJ Jun 2 @ 6:36am 
not updated in 7 years
nice
patrioticparadox May 27 @ 8:18am 
Read the description, friendo. The answer is literally right in front of you. Also, check this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1145223801
Ethanio May 27 @ 7:30am 
the parking spot decals disappear upom placement
patrioticparadox Apr 4 @ 11:46am 
Can it be? Sure. Is it likely to be? No.

@Bob if you really want a sloped parking lot you can use the single spaces to "stair step" down an incline. The cars will still look a little funky if you zoom in close, but it will be far less noticeable than using the larger sets.
SomewhatLazy Apr 3 @ 1:45pm 
Can the mod be updated to fix pedestrian pathing? The cims are walking in the parking spots instead of on the sidewalk.
Oh never mind, it's indeed because terrain is not levelled.
I think I've done it wrong as cars are floating in the air when roads are not leveled.
patrioticparadox Mar 14 @ 8:44am 
Try using the marquee tool to select the spaces and the parking lot road and then "set to object height" of one end of the road (or one of the spaces). This will create a perfectly level parking lot and the spaces should show nicely on top of the road.
Munchmatoast Mar 14 @ 12:02am 
Man, when I use move it to fix the parking spaces clipping into the ground, like trying to raise them, they don't move at all.