Cities: Skylines

Cities: Skylines

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Parking Lot Roads
 
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Assets: Road
File Size
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64.842 MB
Jan 28, 2018 @ 8:00pm
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Parking Lot Roads

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Description
I can't drive 55 - no really, I can't, it's a parking lot...

Parking lot roads contains several roads for use as parking lots, in addition to several functional parking lot markers specially crafted to work with these(and other) roads.
Everything in this pack can be found in the Roads menu under the Maintenance tab.

BonBonB Has created an excellent tutorial on the placement and general use of these assets!
Take a look here: https://youtu.be/eGa8X-m2_Cc

There are some necessities to use this pack, it is not meant to be a standalone solution, and requires familiarity with the mods listed below.
- Road Anarchy, Necessary to place the parking lot markers.
- Traffic Manager (or Rush Hour) with enhanced parking AI enabled, recommended because builtin behavior for parking will mean the custom parking lots will get very little use.
- Move It!, recommended for fine tuning the parking markers placement.

See Also:
16m Asymmetric Parking Road - http://steamcommunity.com/sharedfiles/filedetails/?id=1285230481

60° Parking Lots - Left Hand Traffic - http://steamcommunity.com/sharedfiles/filedetails/?id=1293869603

60° Parking Lot - Right Hand Traffic - http://steamcommunity.com/sharedfiles/filedetails/?id=1293870311

Poorly Maintained Parking Roads Re-skin - http://steamcommunity.com/sharedfiles/filedetails/?id=1303772884

Poorly Maintained 16m Asymmetric Parking Road Re-skin - http://steamcommunity.com/sharedfiles/filedetails/?id=1303766506

Contained in this pack
--Roads
16m Service Road
22m Parking
40m Parking
58m Parking

--Single Space Parking Markers
1x1 Single
1x1 Parking

-- Special Parking Markers
1x1 Handicapped
1x1 Electric

--Row Parking Markers
4x1 Parking

--Double Row Parking Markers
3x2 Parking
4x2 Parking
8x2 Parking

For the sake of brevity, I'll forgo my usual table of stats, but the gist is:
-Each road segment and LOD is within the average for the stock roads.
-Same with the textures.
-The roads are ground level only.
-Cost is half of a builtin road of the same size, and scales slower the larger the road gets.
-Noise pollution is increased slightly (it's a parking lot, really).
-Some of the parking lot roads are not zoneable because they are non standard sizes, and I didn't want to destroy the zoning grid. (All of these parking lot roads are realistically scaled)

-The Parking Markers are all segmented planes for each space and very light on textures and tri count.
-They are sunken into the ground by 0.3m meaning they are the same level as surface roads, and cars will park without floating above the curb. (Stop parking on the dang sidewalk people)
-They are buildings because the invisible parking space will snap to it below ground level, and also for the reason that there is greater LOD control at distance.
-They slope conform, but don't push it too much or the invisible parking markers will exhibit odd behaviors.
-These buildings are using a dummy AI and have no stats, cost, or birds.

Tips for how to use these roads
-Place down the parking lot roads of whichever size you desire.
-Use Road Anarchy to place the parking lot markers on top of the road in the desired pattern.
-The roads feature worn areas on the pavement directing you to where the isles are. Cars will drive down each of the isles in both directions, use Traffic Manager Presidents Edition to disable the lanes if desired.
-Use Move It! to make fine adjustments to the parking spaces as desired. Since these parking spaces are inset to the ground, it can sometimes be difficult to remove the parking spaces without Move It!
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372 Comments
Ekath70 Apr 14 @ 10:11am 
It is impossible to place the parking
The Colonel Apr 10 @ 5:25am 
yeah i agree with @FeuerSeife Ryzen 5U Editon. have the same issue with missed textures. it's ugly :wht:
FeuerSeife Ryzen 5U Editon Apr 9 @ 2:52pm 
Any ideas how to fix the textures on that one?
The parkinglot Roads itself work and have a texture, but not the parking spaces that you can place.

Phoenix C64 Apr 9 @ 1:40pm 
floating cars is easy to fix with MOVE-IT: select the road (type: nodes) and select the parking lots (type: building) and then use the "align height tool" to align them all to the same elevation.
Catratio Apr 9 @ 1:07pm 
I have a lot of floating cars too. The ground is perfectly flat but in one parking lot they float, in another one they don't. Seems random and I don't know how to fix something like this. Nice looking parking lots, but seems very complicated to use to make look/work right :/
madkirk74 Apr 5 @ 4:55pm 
IT WONT SHOW UP:steamfacepalm:
Elite Dangeruse Apr 2 @ 2:50pm 
Is it possile to have this underground?
Vexcarius Apr 2 @ 7:01am 
@Spaceman, why not create your own? Hope you are aware that what you want isn't supported by the game. Just be grateful that the creator tried his best to make a work around. Just get a mod that levels the ground. Easy breezy.
Spaceman Mar 29 @ 9:01am 
tried it. too fiddly. 4/10. great idea, poor execution. be better if road sections had the parking markers built in and you didn't have to fiddle about so much and wind up with cars floating 10 feet in the sky. honestly, it looks great when it's set up right, but it's the setting it up right part that causes me headaches.
nawnp Mar 27 @ 10:15am 
@realheartplastic, did you download the recommended mods, I'm pretty sure move it allows flattening of roads.