Tabletop Simulator

Tabletop Simulator

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Legend of the Galactic Heroes: Fleet Command
   
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Description
Legend of the Galactic Heroes is a multi-media franchise that depicts the human condition in the form of a space opera. Though it is filled with interesting technology in an expansive setting, the real focus is on the characters and the conflicts between their values. These conflicts often end violently, from short fistfights to battles that cost millions of lives.

LotGH: Fleet Command shows this world at the highest level. Players assume the roles of heads of state and battlefield commanders, forced to make decisions that decide the fate of human civilization. Originally designed as a tabletop game, it has been adapted for use in online play via Tabletop Simulator.

The game is split into two levels of detail: Strategic (on a galactic-scale campaign map) and Tactical (on a local star-system level where fleet battles occur). While battles can be conducted at any time (as “skirmishes”), tying them into the strategic campaign map is what provides context and brings out the essence of the story. And it is the story that is valuable here: Real interactions between factions and members of the same faction are not only expected but encouraged, up to and including deception and rebellion.

The core mechanics of the game are simply a backdrop. In the end, the legend is yours to tell.


- Link to the Rulebook -
- Link to the Group Page -


UPDATES TO 3.4:
- Repositioned Geiersberg, Kyffhauser and Suhr to remove dead-zones for supply in the Orion Arm.
- Ships damaged above 50%, excluding flagships, are now sent to the Replacement Pool for recuperation after battle, including carriers which lose their fighter complement.
- Pirates now only spawn on systems with economic centers, shipyards or fortresses, not including minefields.
- Energy stream rules clarified; Now causes collisions.
- Trickster trait always active except single-fleet on defense.
- Trading admirals disallowed for game balance, save for Fezzan’s special bribe ability.
- Pirate dissent reduction typo fixed to +/-2%.
- Clarified map borders as solid, preventing cheap shots.
- Clarified capture of fortresses, with and without Pirates.
- Fighters now deal 2 damage and must be recovered during retreats in order to avoid being sent to the Replacement Pool.
- Engineering Ship shielding removed.
- Economic Centers provide twice the regular value (¥2 each) in the 794 scenario.
- Fixed Rantemario tactical map energy stream.
- Added Julian Mintz to FPA admiral roster.
- Yamato Cosmo Tiger fighters increased damage to 3.
Items (3)
Legend of the Galactic Heroes: Fleet Command - 3.4ed (Campaign Map - 784 Scenario)
Created by Warhawk
Legend of the Galactic Heroes is a multi-media franchise that depicts the human condition in the form of a space opera. Though it is filled with interesting technology in an expansive setting, the real focus is on the characters and the conflicts between t...
Legend of the Galactic Heroes: Fleet Command - 3.4ed (Campaign Map - 794 Scenario)
Created by Warhawk
Legend of the Galactic Heroes is a multi-media franchise that depicts the human condition in the form of a space opera. Though it is filled with interesting technology in an expansive setting, the real focus is on the characters and the conflicts between t...
Legend of the Galactic Heroes: Fleet Command - 3.4ed (Battle Map)
Created by Warhawk
Legend of the Galactic Heroes is a multi-media franchise that depicts the human condition in the form of a space opera. Though it is filled with interesting technology in an expansive setting, the real focus is on the characters and the conflicts between t...
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Warhawk Games
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