Tabletop Simulator

Tabletop Simulator

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Legend of the Galactic Heroes: Fleet Command - 3.4ed (Battle Map)
   
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Jan 28, 2018 @ 12:31am
Oct 1, 2024 @ 4:57am
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Legend of the Galactic Heroes: Fleet Command - 3.4ed (Battle Map)

In 2 collections by Warhawk
Legend of the Galactic Heroes: Fleet Command
3 items
Warhawk Games
17 items
Description
Legend of the Galactic Heroes is a multi-media franchise that depicts the human condition in the form of a space opera. Though it is filled with interesting technology in an expansive setting, the real focus is on the characters and the conflicts between their values. These conflicts often end violently, from short fistfights to battles that cost millions of lives.

LotGH: Fleet Command shows this world at the highest level. Players assume the roles of heads of state and battlefield commanders, forced to make decisions that decide the fate of human civilization. Originally designed as a tabletop game, it has been adapted for use in online play via Tabletop Simulator.

The game is split into two levels of detail: Strategic (on a galactic-scale campaign map) and Tactical (on a local star-system level where fleet battles occur). While battles can be conducted at any time (as “skirmishes”), tying them into the strategic campaign map is what provides context and brings out the essence of the story. And it is the story that is valuable here: Real interactions between factions and members of the same faction are not only expected but encouraged, up to and including deception and rebellion.

The core mechanics of the game are simply a backdrop. In the end, the legend is yours to tell.



- Link to the Rulebook -
- Link to the Group Page -

NOTE: This is the Battle Map half of the game. Please download the 784 Campaign Map and/or the 794 Campaign Map as well.
- WARHAWK GAMES -


UPDATES TO 3.4:
- Repositioned Geiersberg, Kyffhauser and Suhr to remove dead-zones for supply in the Orion Arm.
- Ships damaged above 50%, excluding flagships, are now sent to the Replacement Pool for recuperation after battle, including carriers which lose their fighter complement.
- Pirates now only spawn on systems with economic centers, shipyards or fortresses, not including minefields.
- Energy stream rules clarified; Now causes collisions.
- Trickster trait always active except single-fleet on defense.
- Trading admirals disallowed for game balance, save for Fezzan’s special bribe ability.
- Pirate dissent reduction typo fixed to +/-2%.
- Clarified map borders as solid, preventing cheap shots.
- Clarified capture of fortresses, with and without Pirates.
- Fighters now deal 2 damage and must be recovered during retreats in order to avoid being sent to the Replacement Pool.
- Engineering Ship shielding removed.
- Economic Centers provide twice the regular value (¥2 each) in the 794 scenario.
- Fixed Rantemario tactical map energy stream.
- Added Julian Mintz to FPA admiral roster.
- Yamato Cosmo Tiger fighters increased damage to 3.
9 Comments
Warhawk  [author] Jan 29, 2024 @ 3:42pm 
Correct. It would have been more ideal to combine the maps onto one board, and FC1 was simple enough to have done so in hindsight. Other games would be too complex, however, especially as the number/file size of assets increases.
W8taminute Jan 29, 2024 @ 11:55am 
I see the necessity of keeping a written log of the fleets and battle locations from the strategic map. Then save closing the strategic map and loading this battle map. Referring to the notes taken from the campaign is how one would setup the fleet compositions and planet locations in the battle map.

Is my assumptions correct? Great game by the way. :a5m::f2a3buffalo:
Lowrider93 Aug 8, 2018 @ 6:51pm 
the thumbnail makes me think of Jojo's Bizarre Adventure: Part 1 Phantom Blood
Warhawk  [author] Feb 4, 2018 @ 6:39pm 
For anyone who's interested: I've set up a dedicated steam group and discord server for this game. I'm excited to share it with people, so don't be afraid to reach out. A link to the group is in the description text above.
Warhawk  [author] Jan 28, 2018 @ 1:48pm 
One board is for the campaign that gives battles context. The other is a blank that you can assemble using the maps found at the back of the manual. It plays like Total War, so it's not something you play and discard within an hour. That said, you're free to set up custom battles as you wish without a campaign, and these can go from half an hour to about 3 hours depending on the scale and how aggressive players are.
Sagirou Jan 28, 2018 @ 1:44pm 
two different maps may be a bit much though.
Warhawk  [author] Jan 28, 2018 @ 1:34pm 
Hey there. As did I, which is why I made this. There are official LOGH boardgames out there, but most are reskins of other systems or just not that exciting. I've incorporated the best aspects plus my own ideas into this one.
Sagirou Jan 28, 2018 @ 1:16pm 
I love this show. Ive watched a good few episodes of it.
Sagirou Jan 28, 2018 @ 1:16pm 
Hello