Stellaris

Stellaris

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Expanded Hive Minds - Non Vanilla Compatible Submod
 
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0.284 MB
Jan 11 @ 6:17am
Apr 27 @ 11:15am
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Expanded Hive Minds - Non Vanilla Compatible Submod

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Description
What is a single voice, compare to our magnificient chorus? Our collective's an island of warmth and harmony, in a sea of despair. How cold and lonely it must be, to face the darkness of space alone...

This is a submod of my Expanded Hive Minds mod.
You maybe can play with this mod without the base mod, but you'd lose some content.
This one does change some vanilla files, and as such is considered as non compatible with some other mods.

Files modified:
00_defense_armies.txt
01_assault_armies.txt

Other content rewritten:
action_offer_trade_deal
action_form_defensive_pact
action_form_non_aggression_pact
action_guarantee_independence
action_support_independence
action_offer_federation_association_status
action_ask_for_federation_association_status
action_invite_to_federation
action_ask_to_join_federation
action_open_borders
action_demand_vassalization
action_demand_protectorate
action_demand_tributary
action_ask_to_become_vassalized
action_ask_to_become_protectorate
action_ask_to_become_tributary

New mechanics:
- Infestation: You can infest other species in order to integrate them into the Hive Mind without relying to genetic modification. However, the infested species will always be weakier than normal species, at least until you are sufficiently technologically advanced.
- Protector of the Organics: Most of the Hive Minds don't really understand individual organics, and tend to either let them off, eat them, or assimilate them. But not the Protector of the Organics. They dedicate themselves to the preservation of organic life, and their special spark which makes them unique. They will dedicate a big part of their resources to the protection of non Hive-Minded organic species. Machine Empire will be seen as abominations and hated above all else, as they had to slaughter or enslave their organic masters to take control of their world.
- Food usage: As a Hive Mind, you are much more biology oriented than any other empire. Some of your buildings and armies will require food for their construction.

New content:
- Hive Minded armies: Just like for the buildings, Hive Minds share the same armies as other organic species. This is no longer the case.
- Hive Minded technologies: Some of the new armies and buildings require new technologies. I recommend you to take the Expanded Hive Minds mod, as it also changes the localisation for a big part of the already existing technologies.
- Hive Minded civics: Some civics, unfit for the regular mod, found their place here. Things like Will to Live, giving morale for Hive-Minded armies but making them a bit tougher.

New empires:
- The Havoll Hive: A Symbiotic Protector of the Organics
- The Bhenn'Thell Infesting Swarm: An Infested Hive-Mind

If you like this mod, have any question, bug to report, or new content to suggest, please feel free to do so !
Every comment will be greatly appreciated.

Compatibility: 2.0.*
Achievements: Not compatible
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101 Comments
Black Jesus Oct 9 @ 8:13pm 
What are some mod types that might overwrite the above files? I have over 116 mods including the base Expanded Hive Minds mod and I don't even know where to begin to look to make sure everything is fine.
Aug 6 @ 4:46pm 
@LeSingeAffame
I'll be integrating them into my new government overhaul mod then :)
yoda8582 Jun 7 @ 8:28pm 
nvm it does that no matter what
yoda8582 Jun 7 @ 8:11pm 
there is a conflict with this mod and the intergrated intelligences mod. If you are using infestation and a integrated intelligence the founder species will stop being the founder species after the first infestation level up
LeSingeAffame  [author] Jun 1 @ 7:27am 
Hey guys! Just to let you know what happens:
I'm currently taking a break from Stellaris, I don't enjoy playing it as much as games like CK2 or Skyrim atm. I might get back at Stellaris in some weeks, and when I do I'll get back to work on the mod.

In the meantime, if anyone of you wishes to use my mods as a base for your own, feel free to do so!
TechSY730 May 31 @ 5:19pm 
If you do decide to update this mod to 2.1, a breaking scripting change in 2.1 the developers didn't do a good job letting modders about:
https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202
Your scripts may be doing the wrong thing silently if you need to update them.
Furydragonstormer May 15 @ 5:50pm 
When I found this and looked at it I just got a VERY big grin, this would be very fun with my hivemind race
Fleshmatrix May 1 @ 8:43am 
Ah, nevermind
It was just me not noticing it
Fleshmatrix May 1 @ 7:26am 
I have an issue with infestation levels: they don't rise even when its stated they should.
Dragonfox Apr 30 @ 11:31pm 
The Tech to give me better Defence Drones seem to give me Mind Protector Drones everywhere not just the Capital like the description says.