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Capitals Extended
File Size
0.752 MB
Dec 27, 2017 @ 6:16am
Apr 8 @ 3:56am
14 Change Notes ( view )
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Capitals Extended

This mod is heaviliy outdated and I won't be updating it anymore, especially with the new planetary changes coming.

This mod aims to add a little variety to planetary capitals, and does so by adding new adjacency bonuses, as well as other production focuses.

I know it says you need Synthetic Dawn, however I am quite sure that you can use the "vanilla" new Capitals even without the new DLC.

There are now several "focuses" for your capital building:
1. "Balanced" - Only produces Unity, with small adjacency bonuses for every other resource.
2. "Minerals" - Produces Minerals and some Unity, with a large-ish adjcacency bonus for minerals.
3. "Energy" - Produces Energy and some Unity, with a large-ish adjacency bonus for Energy.
4. "Food" - Produces Food and some Unity, with a large-ish adjacency bonus for Energy.
5. "Science" - Produces Science, with a large adjacency bonus for all three Science fields.
6. "Unity" - Produces Unity, with a large adjacency bonus for Unity.

You do NOT require a new save game for this mod. However, I recommend doing so because respeccing your Capitals is a tedious job.

Respeccing has been REMOVED as of 1.2. You now have to destroy your old Capital and build an entirely new one if you want it.

There are probably some bugs in this mod. If you encounter any, please report them.

Thanks to /u/Peter34cph on Reddit for the idea of this mod.

There are as of now two compatibility patches available:
- Gigastructural Engineering compatibility patch
- More Events mod compatibility patch

To do list:
- Possibly add new techs involving the custom capitals, as well as unlockable Fallen Empire buildings for specialized Empire Capitals.
- Add some pictures to showcase.
- Fixing the Unity adjacency description thing. It looks weird.
- Updating the icons for the new capitals.

Modified vanilla files:
- 00_buildings.txt
- 00_syntheticdawn_buildings
- Please report any issues, I can try to make some compatibility patch for other mods or so.

Changelog is available in the "Change Notes" tab, above the mod image section.
Popular Discussions View All (1)
Apr 22 @ 7:25am
Post bugs here.
Stille Willem
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Stille Willem  [author] May 23 @ 6:15am 
Update: I can't work on a patch for 2.1, since my computer is away for repairs. When I get it back, which is hopefully this week, but could be later, I will update this mod, along with the patches asap.

Thank you for your patience.
Stille Willem  [author] Apr 24 @ 3:20am 
If you are using the Gigastructures mod, there is a patch available that should make everything work right again.
Stille Willem  [author] Apr 22 @ 11:01am 
Recreated the compatibility patch for Gigastructures from scratch, which can be found here
Stille Willem  [author] Apr 22 @ 7:12am 
Are you, by any chance subscribed to Gigastructural Engineering?
Stille Willem  [author] Apr 22 @ 6:42am 
First: I have a bug thread now, to keep this comment section mostly empty etc, so please post there if you have any issues.

Second: Do you mean that you can only build specialized capitals on your capital world?
Exende Apr 21 @ 5:20pm 
Question, I found that I can only change the capital building on my capital world to be the balanced one, but all my other planets only has the balanced version available for upgrade, is that intended?
Stille Willem  [author] Apr 18 @ 7:41am 
Patches are released, if any of you are using them, let me know if something is wrong.
Stille Willem  [author] Apr 18 @ 5:15am 
Little update: I am currently working on a compatibility patch for Gigastructural Engineering and more, but because I don't know exactly how those compatibility patches work, it might take some time. Will update when finished.
Peter34 Apr 2 @ 4:27am 
I'm not aware of any patch note talk of changes to buildings, 2.0.0->2.0.1 or 2.0.1->2.0.2.
Stille Willem  [author] Apr 2 @ 2:20am 
Will update. Sorry I couldn't do it yet, was busy with gta 5 and exams are coming up, so I don't have a whole lot of time. Afaik no buildings seem to have updated, please report issues in the bug thread.