Stellaris

Stellaris

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Capitals Extended
 
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1.130 MB
Dec 27, 2017 @ 6:16am
Jan 6 @ 4:27am
9 Change Notes ( view )
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Capitals Extended

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Description
This mod aims to add a little variety to planetary capitals, and does so by adding new adjacency bonuses, as well as other production focuses.

I know it says you need Synthetic Dawn, however I am quite sure that you can use the "vanilla" new Capitals even without the new DLC.

There are now several "focuses" for your capital building:
1. "Balanced" - Only produces Unity, with small adjacency bonuses for every other resource.
2. "Minerals" - Produces Minerals and some Unity, with a large-ish adjcacency bonus for minerals.
3. "Energy" - Produces Energy and some Unity, with a large-ish adjacency bonus for Energy.
4. "Food" - Produces Food and some Unity, with a large-ish adjacency bonus for Energy.
5. "Science" - Produces Science, with a large adjacency bonus for all three Science fields.
6. "Unity" - Produces Unity, with a large adjacency bonus for Unity.

You do NOT require a new save game for this mod. However, I recommend doing so because respeccing your Capitals is a tedious job.

Respeccing has been REMOVED as of 1.2. You now have to destroy your old Capital and build an entirely new one if you want it.

There are probably some bugs in this mod. If you encounter any, please report them.

Thanks to /u/Peter34cph on Reddit for the idea of this mod.

To do list:
- Possibly add new techs involving the custom capitals, as well as unlockable Fallen Empire buildings for specialized Empire Capitals.
- Add some pictures to showcase.
- Fixing the Unity adjacency description thing. It looks weird.
- Updating the icons for the new capitals.

Compatibility:
Modified vanilla files:
- 00_buildings.txt
- 00_syntheticdawn_buildings
- l_english.yml (I for some reason can't add custom localisation. When I figure out if I can, I will do so asap)
- Please report any issues, I can try to make some compatibility patch for other mods or so.

Changelog is available in the "Change Notes" tab, above the mod image section.
Popular Discussions View All (1)
6
Jan 9 @ 8:13am
Post bugs here.
Stille Willem
< >
60 Comments
Peter34 Jan 24 @ 2:29pm 
It's possible that I have other mods that edit buildings.txt. I don't think so, but it could be the case. I'll go look.
Stille Willem  [author] Jan 24 @ 1:01pm 
That is not a problem with my mod. Keep in mind that I needed to overwrite some vanilla files in order for this entire thing to work. Else you would have duplicate buildings, nobody is waiting for that.

Check if you have other mods that edit 00_buildings.txt, because it's definitely not my mod causing the issue.

No new techs have been added (yet, exams coming up).
Peter34 Jan 24 @ 11:55am 
I'm playing as a bio empire now (Fanatic Spiritualist/Authoritarian), and I don't get a choice of what to upgrade my Empire Capital/Colony Capital too. The only option is Balanced.

Is there a particular Tech I have to invent, before I get the choice?
Peter34 Jan 14 @ 3:08pm 
I'd really appreciate if that was in a separate mod. I think FE buildings are potentially overpowered if buildable, even if they're Capital only. Sorry.
Stille Willem  [author] Jan 14 @ 5:11am 
I mean they are upgraded from the Tier 5 resource collectors or tier 4 Science Labs. Meaning they can only be built on your Capital Planet. I also propose another restriction on them: for example, a FE power plant can only be built if you have your Capital Complex set to Energy. Precursor Archives can only be built if your Capital Complex is specialized in Science.
Peter34 Jan 14 @ 4:09am 
I really don't like Fallen Empire buildings. I don't think they should be available to player empire to build, ever.
Stille Willem  [author] Jan 14 @ 3:40am 
I am currently working on an update, adding new techs for specialized Capitals, maybe even Fallen Empire Buildings. I am also going to try to reduce the file size a bit by removing a ton of localization that I don't need. Let me know what you think of it.
Elignor Jan 6 @ 12:19pm 
Thanks, I'll check it today.
Stille Willem  [author] Jan 6 @ 4:58am 
Ignore that one, they do.
Happy playing!
Stille Willem  [author] Jan 6 @ 4:53am 
Research Institute, Ministry of Benevolence and Galactic Stock Exchange currently don't work as intended, will fix asap.