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Triple Enemies Redux
File Size
0.433 MB
Dec 26, 2017 @ 8:35am
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Triple Enemies Redux

Compatible with all mods.
It will say this mod is not compatible with WotC, but the script was made in the wotc mod builder and transfered to the vanilla so I could upload. It works as should just ignore the warning.
his mod increases pod sizes significantly. I used to love this mod but the author said he wasnt going to port it over to WotC so here it is!
  • I also added support for all the current enemy mods so that the pods will have a mix of any that you have installed. ENJOY!
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Frizzeldian12  [author] Mar 18 @ 2:47pm 
oh man. I havnt been on he xcom modding tools in a minute because its jacked right now. Wont let me upload anything for wotc
Mithryno Mar 18 @ 11:22am 
Can you please do this redux for the other enemy pod size mods? I really loved the 'more enemies' 50% mod...
Frizzeldian12  [author] Feb 21 @ 12:08am 
whoa... 400 mods. Anything that adjusts your spawn counts will negate this mod. So another mod like double enemies or overwhelming enemies will conflict
Insufferable Smartypants Feb 20 @ 10:56pm 
Thanks, Frizzeldain12. It's not working for me - I must have some other mod that adjusts spawns going, but with nearly 400 mods, that'll take a while to go through and figure out.
Frizzeldian12  [author] Feb 20 @ 10:53pm 
It starts with triple at gatecrasher.. There is a mod calle "Quicker Start" That will allow you to skip that first mission with this mod.
Frizzeldian12  [author] Feb 20 @ 10:52pm 
yes works with current campaigns!
Catto Feb 12 @ 2:46am 
yo can i add to current campaign or nah
Insufferable Smartypants Feb 8 @ 2:04pm 
Does this slowly ramp its way up to triple, or does it just start with triple enemies at Operation Gatecrasher?
大魔王 Jan 19 @ 9:05pm 
Frizzeldian12  [author] Jan 19 @ 8:37pm 
yeah I can do that